Adds
or removes color per vertex (CPV) information on the selected vertices of
a polygonal mesh.
Color > Apply Color >
Operation
Determines which color per vertex (CPV)
operation is applied to the selected vertex or vertices.
- Replace color
-
Replaces the selection’s
color with the color you define in the Color Value section. This
is the default.
- Add color
-
Adds the color you define
in the Color Value section to the selection.
- Subtract color
-
Subtracts the color you
define in the Color Value section from the selection.
- Remove color
-
Removes the assigned
vertex color information from the selected vertices.
Effect
Select the channels on
which to make the Color Value settings availables
- All channels
-
Turn this option on to
make the Color Value settings available.
- Individual Channels
-
Turn this option on to
make the Color Channel Values settings available.
Color Value
- Color
-
Click
the swatch to display the Color Chooser. Use the slider to adjust
the value of the swatch color.
- Grab Color
-
Click the eyedropper
button to enable the eyedropper, which lets you pick any color on your
monitor to define the Color.
- Selected Vertex Color
-
Click this button to
change the Color to the color of the selected vertex.
- Alpha
-
Sets the alpha channel
of the Color, which defines the object’s
transparency.
- Color with alpha
-
Displays the color that
is applied to the selection taking into account both the Color and
the Alpha settings.
Color Channel Values
You can set the red,
green, blue, and alpha (RGBA) values individually by setting Effect to Individual
Channels and then turning on the Set
Red, Set Green, Set
Blue, and Set Alpha options, respectively,
and changing the corresponding values. All color channels are turned
on by default when the Color Channels option
is turned on.