When creating cluster deformers, you can first
set creation options and then create a deformer, or you can immediately
create a deformer with the current creation options. If you’re not
sure what the current creation options are, checking them before
you create a deformer can save you time adjusting the deformer’s
attributes afterwards.
WarningYou
should avoid changing the number of a deformable object’s points
(for example, CVs, vertices, or lattice points) after you create
a deformer. Changing the number of points can lead to unexpected
deformation effects. Try to be sure you are happy with the deformable
object’s topology before you begin using deformers. You might want
to save a copy of the object in case you want to do further modeling.