Redirecting character animation
 
 
 

Redirecting motion is the process by which you can modify a character’s path or orientation at anytime during its animation. For example, by redirecting a character’s motion, you can change where a character lands, as well as the direction the character is facing, at the end of a character’s jump animation.

You can use the redirection controls to move and rotate a character, and key these new positions and orientations, at any point during its animation.

NoteYou can use the redirection controls to redirect any type (keyframe or motion capture animation, expressions, dynamics, and so on) of motion in Maya.

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