Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Prevent flipping in the spline IK chain
Pose with Forward or Inverse Kinematics
Create a 2 bone solver
User Guide
>
Rigging
>
Character Setup
>
Skeletons
>
Pose with Forward or Inverse Kinematics
>
Use 2 bone IK
Topics in this section
Create a 2 bone solver
Create a 2 bone IK handle
Pose joints with 2 bone IK handles