hikEffector
 
 
 

HIK Effector Attributes

Pinning

When a FBIK effector’s channel is pinned, it will not move or rotate when you pose other parts of your character’s body.

NotePinning is not a constraint. Pinning only restricts the movements of your effectors during interaction. If you want an effector to stay in place during playback, then you need to set an IK key on that effector.
unpinned

The current effector is not pinned during interaction.

pinTranslate

Pins the current effector in translation during interaction.

pinRotate

Pins the current effector in rotation during interaction.

pinAll

Pins the current effector in translation and rotation during interaction.

Reach Translation

Specifies the amount of IK for the FBIK effector and controls how much your character’s joints want to reach their associated effector's translation.

For example, a Reach Translation of 1 sets that the effector is completely controlled by IK and its joints will try to reach the effector's translation. A Reach Translation of 0 disables the effector’s IK (allowing you to then animate the underlying FK skeleton joints) and its joints ignore the effector's translation. The default Reach Translation values for your hip, hand, and foot FBIK effectors are: 1.0 Foot Translate, 1.0 Hips Translate, and 1.0 Hands Translate.

Reach Rotation

Specifies the amount of IK for the FBIK effector and controls how much your character’s joints want to reach their associated effector's rotation. For example, a Reach Rotation of 1 determines that the effector’s rotation is completely controlled by IK and a Reach Rotation of 0 disables the effector’s IK (allowing you to then animate the underlying FK skeleton joints) on its rotation channels. The default Reach Rotation values for your hip, hand, and foot FBIK effectors are: 1.0 Foot Rotate, 1.0 Hips Rotate, and 0.0 Hands Rotate.

Pivot Offset

Sets the amount (in local coordinates) a secondary effector is offset from its parent effector. All non-secondary FBIK effectors also have Pivot Offsets, which are 0,0,0 by default. This should not be manually modified.

Radius

Sets the size of the current FBIK effector in the scene view. Radius is measured in the current user set working units.