This
            section includes two examples of implementing aim constraints.
         
         Aiming a sphere at a sphere
            
            To
               setup the two spheres
            
            
               - Create a NURBS sphere.
               
- Move the sphere some distance away from
                  the center of the scene.
               
- Create another NURBS sphere. Leave it
                  at the scene’s origin.
               
- Display the sphere’s local rotation axis
                  (
                           Display > Transform Display > Local
                     Rotation Axes).
               
To create an aim constraint
            
            
               - Select the you moved sphere, and then
                  select the sphere at the origin.
               
- If you are sure that the constraint options
                  have their default settings, select 
                           Constrain > Aim.
                  (To be sure that you are using the defaults, select 
                           Constrain > Aim   . Click Reset
                     Settings, and then click Add.) . Click Reset
                     Settings, and then click Add.)
To use the aim constraint
            
            
               - Select the sphere you moved (nurbsSphere1),
                  and select the Move Tool. As you move the
                  sphere, the other sphere (nurbsSphere2) will rotate accordingly. 
               
Note how nurbsSphere2’s
               local rotation X-axis always points at the nurbsSphere1. Also, note
               how nurbsSphere2’s local rotation Y-axis always tries to point as
               closely as possible in the same direction as the scene’s Y-axis.
            
            By default, the aim vector
               causes nurbsSphere2’s local rotation X-axis to point at nurbsSphere1.
               Also, by default, the up vector causes nurbsSphere2’s Y-axis to
               align itself as closely as possible with the scene’s Y-axis.
            
         Aim a cone at a sphere
            
            To
               create sphere and cone
            
            
               - Create a NURBS sphere.
               
- Move the sphere some distance away from
                  the scene’s origin.
               
- Create a NURBS cone.
               
To create an aim constraint
            
            
               - Select the sphere, and then select the
                  cone.
               
- Select 
                           Constrain > Aim >   . .
- Set Aim Vector to
                  0.0, 1.0, 0.0. (The default is 1.0, 0.0, 0.0.)
               
- Set Up Vector to
                  0.0, 0.0, 1.0.
               
- Set World Up Vector to
                  0.0, 0.0, 1.0.
               
- Click Add.
               
- Now you have constrained the cone to
                  aim at the sphere.
               
To use the constraint
            
            
               - Select the sphere, and select the Move
                     Tool. As you move the sphere, the cone will always point
                  at the sphere.