Use
shadow linking to link light sources with surfaces so that selected
objects only cast shadows from light sources with which they are
linked. This technique is similar to light linking except that it
controls shadow calculations rather than illumination calculations.
Refer to the following
links for descriptions on how to create or break shadow links between
lights and surfaces:
To
link selected lights to surfaces using shadow linking (if rendering
with Maya Software renderer)
- Select the lights and surfaces you want
to link.
- In the Rendering menu
set, select
Lighting/shading > Make Shadow Links.
- When rendering with Maya
Software, you may render shadow links via raytraced shadows
or depth mapped shadows.
- If you render via raytraced shadows,
click on each light source and select Use Ray Trace Shadows in
the light’s Attribute Editor. In the Render
Settings window, enable Raytracing.
- If you render via depth map shadows,
click on each light source and select Use Depth Map Shadows in
the light’s Attribute Editor. In the Render
Settings Window, check Enable Depth Maps.
- In the Render Settings window,
click on the Maya Software tab and expand
the Render Options section to see
the Lights and Shadows attributes.
Set Shadow linking to Shadows
obey shadow linking.
To link selected lights to surfaces using
shadow linking (if rendering with mental ray renderer)
- Select the lights and surfaces you want
to link.
- In the Rendering menu
set, select
Lighting/shading > Make Shadow Links.
- When rendering with mental ray, shadow
linking must be used in conjunction with raytraced shadows. Click
on each light source and select Use Ray Trace Shadows in
the light’s Attribute Editor. In the Render
Settings window, enable Raytracing.
- In the Render Settings window,
select the mental ray renderer and click the Quality tab.
Set Shadow linking to On in
the Shadows section.
To link selected lights to surfaces using
shadow linking (if rendering with Maya Hardware)
- Select the lights and surfaces you want
to link.
- In the Rendering menu
set, select
Lighting/shading > Make Shadow Links.
- When rendering with Maya
Hardware, shadow linking must be used in conjunction
with depth map shadows. Click on each light source and select Use
Depth Map Shadows in the light’s Attribute
Editor.
- In the Render Settings window,
click on the Maya Hardware tab and expand
the Render Options section to see
the Shadow linking option. Set Shadow
linking to Shadows obey shadow
linking.
To
break links between lights and surfaces using shadow linking (if
rendering with Maya Software renderer)
- Select the lights and surfaces you want
to link.
- In the Rendering menu
set, select
Lighting/shading > Break Shadow Links.
- When rendering with Maya
Software, you may render shadow links via raytraced shadows
or depth mapped shadows.
- If you render via raytraced shadows,
click on each light source and select Use Ray Trace Shadows in
the light’s Attribute Editor. In the Render
Settings window, enable Raytracing.
- If you render via depth map shadows,
click on each light source and select Use Depth Map Shadows in
the light’s Attribute Editor. In the Render
Settings Window, check Enable Depth Maps.
- In the Render Settings window,
click on theMaya Software tab and expand
the Render Options section to see
the Lights and Shadows attributes.
Set Shadow linking to Shadows
obey shadow linking.
To break links between lights and surfaces
using shadow linking (if rendering with mental ray renderer)
- Select the lights and surfaces you want
to link.
- In the Rendering menu
set, select Lighting/shading > Break Shadow Links.
- When rendering with mental ray, shadow
linking must be used in conjunction with raytraced shadows. Click
on each light source and select Use Ray Trace Shadows in
the light’s Attribute Editor. In the Render
Settings window, enable Raytracing.
- In the Render Settings window,
select the mental ray renderer, Quality tab and
expand the Shadows section. Set Shadow
linking to On.
To break links between lights and surfaces
using shadow linking (if rendering with Maya Hardware)
- Select the lights and surfaces you want
to link.
- In the Rendering menu
set, select Lighting/shading > Break Shadow Links.
- When rendering with Maya
Hardware, then shadow linking must be used in conjunction
with depth map shadows. Click on each light source and select Use
Depth Map Shadows in the light’s Attribute
Editor.
- In the Render Settings window,
click on the Maya Hardware tab and expand
the Render Options section to see
the Shadow linking option. Set Shadow
linking to Shadows obey shadow
linking.