Before you add blind data to polygons, you must
set up how the information is structured using a template. A template
is a list of attributes and presets.
To define a new template
- Select
Window > General Editors >
Blind Data Editor.
- Click
the Type Editor tab.
- Click
the New button below the list on
the left side. You may need to resize the window to see it.
- Enter
an ID number and Name for
the template, and set the Association Type to
the component type this template is associated with (or Any).
- Enter
the Long name, Short
name, and Data type of the first attribute
in the template.
- For
any additional attributes you want to add, click the New
Attr button to add more fields.
- You
can define presets, which will load pre-defined values into each attribute.
For any presets you want to create, click the New
Preset button. Enter a Preset name and
a value for each attribute.
- Click
the Save button below the list
on the left side.
NoteIf you are entering a new blind data type
in the Blind Data Editor, and Save does
not save the new type, (and there is no error message indicating that
the type is invalid in some way, such as a duplicate id), select
an existing type, press Save, perform New again
and enter the new type. The editor may have been confused by an
incomplete edit done earlier.
To edit an existing template
- Select
Window > General Editors >
Blind Data Editor.
- Click
the Type Editor tab.
- Click
the name of the template in the list on the left.
- Edit
the fields to change the template’s Name, Association
type, and Free Set values. You can also
edit and add new presets.
You can save a template to a template file.
This is useful if you want to use the same template in multiple
scenes.
Export a template to a file
- Select
Window > General Editors >
Blind Data Editor.
- Click
the Type Editor tab.
- Click
the Export button below the list
on the left side.
You can save a template to a text file. This
is useful if you want to:
- Convert
the template information to some other form, such as a program structure.
- Show
the template to other people, such as a level designer.
Export
a template to a text file
- Select
Window > General Editors >
Blind Data Editor.
- Click
the Type Editor tab.
- Click
the Text Dump button below the
list on the left side.