Shows
a scale manipulator on the selected objects or components.
Scale Tool options
Choosing a coordinate system
for the Scale Tool
Use
the Tool Settings window to specify
the coordinate system (Scale Axis) for
the Scale Tool.
NoteUnlike the Move
Tool, you can only key scale operations in Object space.
NoteWhen you scale an
object on all 3 axes simultaneously, the transformation always occurs
in Object space, regardless of
the current setting.
NoteYou can only scale
objects without components (for example, joints) in Object space.
- Object
-
Scales an object in object
space coordinate system. Axis orientation includes rotations on the
object itself. If several objects are selected, each object scales
the same amount relative to its own object space coordinate system.
- Local
-
Aligns the object to
the rotation of the parent object. Scaling is constrained to those
axes in the local space coordinate system. The object is aligned
to the rotation of the parent object and does not include the rotations
on the object itself. If several objects are selected, each object scales
the same amount relative to its own object space coordinate system.
- World
-
Scales in the world space
coordinate system. The object is aligned to the world space axis.
This is the default.
- Normal
-
Scales selected vertices
or CVs in the U or V direction of the surface. Typically you would
use this option for small sets of CVs. The manipulator indicates
the surface Normal, U, and V directions.
- Along Rotation Axis
-
Aligns to the Rotate
Tool’s axes on the object. If you have set the Rotate
Axis in the object’s Transform Attributes to
a different value (which offsets the orientation of the object relative
to the orientation of the object's local rotation axis) this attribute
will have an affect; otherwise, Along Rotation Axis is
the same as Object.
- Normal Average
-
Scales selected vertices
or CVs along the average of their combined normals.
- Along Live Object Axis
-
(This setting does not
work with Reflection on.) Sets the Scale
Tool to move objects along the axis of a live object.
Most commonly, you would make a construction plane live, but any
object can be set live. When you have a live object and select this
option, the move arrows of the Move Tool align
to the live construction plane. (The geometry of the live object
doesn’t matter; the move aligns to the axes of the live object.)
- Custom Axis Orientation
-
Enter the x, y, and z
offset of the custom axis in radians.
- Set to Point
-
You can set the Scale
Tool to scale the selected object along a axis defined
by selecting a point.
- Set to Edge
-
You can set the Scale
Tool to scale the selected object along an axis defined
by an edge.
- Set to Face
-
You can set the Scale
Tool to scale the selected object along an axis defined
by an face.
Choosing a scale mode
You use the Tool
Settings window to specify the behavior for the Scale
Tool. You can also use the marking menu when scaling.
Press the letter r and over
a selected object to display the following marking menu.
- Snap Scale
-
The Snap
Scale setting enables the Relative option
and lets you specify the amount an object is scaled in increments
(determined by the Step Size value).
- Relative
-
While Maya scales the
object, relative spacing is maintained. Turn this option off if
you don’t want to preserve relative spacing while scaling.
- Step Size
-
Enter a value to determine the amount an
object is scaled in increments when the Discrete Scale option
is selected.
- Component Use Object Pivot
-
Lets
you scale object components about the object’s pivot point.
- Preserve Child Position
-
When this option is selected, moving
a parent object does not move its children.
- Preserve UVs
-
When this option is selected,
moving components in the scene view causes the corresponding UVs
to move accordingly in the UV space. The net result is that the
texture does not become warped.