The
items in this menu let you set the contents of this specific panel
as well as the overall layout and panel contents.
Items
- Perspective
-
Lets you change to a
perspective view or create a new perspective view.
- Orthographic
-
Lets you change to an
orthographic view or create a new orthographic view.
- Stereo
-
Lets you change to stereo
mode or create a new stereo camera. All stereo cameras that you
have created, as well as all custom rigs that you have registered
are listed in the sub-menu.
Panel
Displays
a menu containing the following:
- Outliner
-
Opens the Outliner,
where you can view objects and their attributes hierarchically.
- Graph Editor
-
Opens the Graph
Editor where you can edit visual representations of keys
and animation curves (keysets). See
Graph Editor.
- Dope Sheet
-
Opens the Dope
Sheet, where you can edit event and sound synchronization
and timing. For more information, see
Dope Sheet overview.
- Trax Editor
-
Opens the Trax
Editor, where you can create and edit time-independent
clips of character animation. For more information, see .
- Camera Sequencer
-
Opens the Camera
Sequencer, which lets you create and manipulate shots
of animation to produce movie clips. See
Camera Sequencer.
- Hypershade
-
Opens the Hypershade,
which you can use to create and edit rendering nodes, and to view
and edit rendering (or shading) networks. For more information,
see Rendering.
- Visor
-
Opens the Visor,
which you can use to show images of shading nodes you can create,
those already in your scene, and those in online libraries, in a
visual outline form. For more information, see Rendering.
- UV Texture Editor
-
Opens the UV
Texture Editor window, which you use to map textures
to a polygonal model. For more information, see Polygonal Modeling.
- Render View
-
Opens the Render
View window, where you can test render single frames
and interactively tune rendering attributes. For more information,
see Rendering.
- Blend Shape
-
- Dynamic Relationships
-
Lets you view or edit
connections between dynamics elements such as particle emitters, collisions,
and so on. For more information, see
About Dynamics.
- Relationship Editor
-
Opens the Relationship
Editor, which you can use to group and manipulate objects
as sets and assign shading groups to geometry.
- Reference Editor
-
Opens the Reference
Editor, which you can use to specify settings for importing
files by reference.
- Component Editor
-
Opens the Component
Editor, which you can use to edit data assigned to components.
- Paint Effects
-
Opens the Paint
Effects Panel, where you can interactively render strokes
without rendering the rest of the scene. New strokes render as you paint
them in this view. For more information, see Painting.
- Script Editor
-
Opens the Script
Editor Panel, where you can view and enter MEL commands.
- Stereo
-
Switches the scene view
to stereo mode.
Hypergraph Panel
Here are the options
for the Hypergraph panel:
- Hypergraph Hierarchy
-
Opens the Hypergraph,
which gives you an overview of your entire scene, all objects it contains,
and the relationships between those objects.
- Hypergraph #
-
You can open multiple Hypergraph at
the same time. Each opened Hypergraph is
assigned a default name and number, for example, Hypergraph 1. This
option appears only if you have opened one or more Hypergraphs.
- New Scene Hierarchy
-
Opens the Hypergraph with
scene hierarchies showing the grouping of child nodes under parent
nodes in your current scene.
- New Input and Output Connections
-
Opens the Hypergraph showing
the most recent input and output connections in your scene.
- Layouts
-
Lets you specify how different camera views are arranged
spatially in the Maya window.
- Saved Layouts
-
Lets
you select a panel layout.
- Tear Off
-
Moves
the current camera view into a separate window. The current view
is replaced with the next view in the Panels list (to see this list,
select Panels > Panel Editor).
- Tear Off Copy
-
Copies
the current camera view into a separate window.
- Panel Editor
-
Opens the Panel
editor window, where you can create new panels, re-label
existing panels, rename layouts, and change layout configurations.