You can create your own bake sets to be
able to bake objects in different ways. To create a bake set, you
must have an object in your scene that you want to assign to the
bake set.
To create a bake set
- Selected one or more objects for which
you want to create a bake set.
- Use one of the following
methods to assign the bake set:
- Click
Lighting/shading > Assign New Bake Set >
Texture Bake Set (to create a Texture Bake Set) or
Vertex Bake Set (to
create a Vertex Bake Set).
- Right click the object, then select Baking
> Assign New Bake Set > Texture Bake Set or Vertex
Bake Set.
- Use the MEL command:
createNode [textureBakeSet|vertexBakeSet]
The new bake set’s attributes
appear in the Attribute Editor (unless the Attribute
Editor has been hidden).
- Adjust the bake set’s attributes, see
Adjust bake set attributes.