After
you create a bake set, you can assign any additional objects you
create to that bake set.
To assign objects to existing bake sets
- Assign each object, instance, or group
to be baked to a bake set, using one of the following methods:
- The Maya Relationship Editor
-
Lighting/shading > Assign Existing Bake Set >
then choose from the list of existing bake sets.
- Right-click the bake set node in the Hypershade,
then click Assign Selection to Bake Set.
- Right-click the object, then select Baking
> Assign Existing Bake Set > then select the Bake
Set.
- From the Hypershade,
drag the bake set node onto an object in your scene.
- Use the MEL command. For example:
sets –add myBakeSet nurbsSphere2;
To change the attributes of the initial
bake set
- Select any object in your scene.
The object’s attributes
appear in the Attribute Editor.
- Select the initial bake set tab.
- Set any of the attributes.
To change the attributes
of the initial texture bake set, see
Texture Bake Set.
To change the attributes
of the initial vertex bake set, see
Vertex Bake Set.