You can
create a texture reference object for the selected surface to lock
a 3D texture or projected 2D texture to the surface. As the surface
animates or deforms, the texture stays with the surface, producing
a very natural looking result.
Note
- You must create a reference object before
you animate or deform the original surface.
- A reference object for a polygonal surface
must have the same topology (number of faces) as the original surface.
When you create a reference object, the topology of the reference
object is identical to the original surface. However, if you make
subsequent changes to the topology of the original surface, you
must create another reference object.
- A scene can contain any number of reference
objects, but each surface in the scene can only have one reference
object.
To create a Texture Reference Object
- Select a surface and assign a 3D texture
to it.
If the 3D texture node
is grouped within an object’s hierarchy, see
Troubleshoot when I move a referenced object, the texture swims.
- Select
Texturing > Create Texture Reference Object.
Maya
creates a templated copy of the surface called the reference object. You
can move a reference object anywhere in the scene.
- Use the texture placement manipulators
to position the texture relative to the reference object.
- Animate the original surface (not the
reference object).
As the original surface
moves or deforms, Maya uses the reference object to move or deform
the texture so that it matches the motion or deformation of the
original surface.
Select and delete a texture
reference object
To select a reference object
- Do one of the following:
To delete a reference object
- Click
Texturing > Delete Texture Reference Object.
NoteTexture reference
objects do not work with several things, including displacement
mapping and subdivision surfaces.