For more information
about shading network libraries, see
Shader network libraries.
To
assign a shading group from the Shader Library
- Click to open a folder, then middle-drag
the swatch representing a shading network into Hypershade.
- To view how the shading network is connected,
select the swatch, then click the Input and Output Connections button
to graph the shading network into the Work Area tab.
- To assign the shading network to an object,
middle-drag the material swatch over the object in the view.
NoteBy default, the material
type for the shading networks is PhongE. To achieve
different results, you may want to change the Material type
(by selecting a new Type in the material's Attribute
Editor). When you do this, however, some of the material
attributes change which requires you to manually reconnect some
parts of the network.