Renaming surfaces on a model
 
 
 

After duplicating the surfaces you need to rename the duplicated surfaces so you can easily identify and select them by name when required.

The surfaces you duplicated were originally named using the naming convention leftArm, leftArmpaw, leftLeg, and leftLegpaw. When you duplicate objects, Maya assigns names to the new objects automatically. Change the names of the duplicated surfaces to match the naming convention used for the model.

To rename objects

  1. For each of the surfaces listed in the following table, do the following:
    • Click the object in the scene view.
    • In the Channel Box, click the object name to select it. You can display the Channel Box by clicking Show/Hide Channel Box/Layer Editor button on the Status Line.
    • Type the corresponding new name from the table and press .
      Old name New name

      leftArm1

      rightArm

      leftArmpaw1

      rightArmpaw

      leftLeg1

      rightLeg

      leftLegpaw1

      rightLegpaw

      leftBody1

      rightBody