To make the bear appear more interesting you’ll assign a new fur description to the inside of the ears and then modify fur attributes such as density, scraggle, and inclination.
Before you can assign a fur description to the inner ear surfaces you’ll need to select them by first turning off the referenced display layer.
To turn off the referenced display layer
To change the display state of a display layer, click repeatedly in the middle box next to the layer name to cycle the display state from Reference (R), Template (T), or Normal (empty). When the box is empty the display layer is no longer referenced and its possible to select all of the surfaces on the model.
To create a new fur description
A new default fur description is assigned to the selected surfaces.
The Attribute Editor appears and displays the attributes for the new fur description.
To modify the color of the fur description
Density specifies the number of hairs on a surface. The higher the value, the thicker the fur. Notice that changing the Density value does not affect the fur feedback in the scene view; changes to fur density only appear in the rendered image.
Length sets the fur’s length, in grid units.
Inclination sets how the fur slopes or leans. A value of 0 is fully erect (normal to the surface), while a value of 1 is flat (tangent to the surface at the root).
Base and Tip Width specifies width of the hairs at their base and tip.
Scraggle sets the crookedness of the fur. A value of 0 creates no crookedness, while a value of 1 creates maximum crookedness.