Turns ghosting on for
all selected objects. See
Ghosting animated objects and
Ghost an object.
Animate > Ghost Selected >
NoteYou can also set
local ghosting options with the Ghosting Information attributes.
To access these attributes, select Attribute Editor >
objectShape > Object Display.
Type of Ghosting
Set one of the following
options:
- Global Preferences
-
- Custom Frames
-
Generates ghosts at the
frames specified in the Frames To Display field.
- Custom Frame Steps
-
Controls the number and
spacing of ghosts for frames.
- Custom Key Steps
-
Controls the number and
spacing of ghosts for keyframes.
- Keyframes
-
Generates ghosts at the
range of keyframes defined by the Frame Range options.
- Frames to Display
-
Lets you define a list
of frames at which ghosts are generated for the current object.
When entering frame numbers, use the following syntax:
#,
#, #, #
For example: 1, 5, 10,
15. This
field is available only when the ghosting type is Custom
Frames.
- Steps Before Current Frame
-
Only available when the
ghosting type is Custom Frame Steps or Custom
Key Steps.
When the ghosting type
is set to Custom Frame Steps, this field
sets the number of ghosts that appear before the current frame.
Spacing of these ghosts is defined by the Step Size field.
When the ghosting type
is set to Custom Key Steps, this field
sets the number of ghosts that appear before the current frame.
Spacing of these ghosts is defined by the number of keyframes on
an object and the Step Size.
- Steps After Current Frame
-
Only available when the
ghosting type is Custom Frame Steps or Custom
Key Steps.
For Custom
Frame Steps, this field sets the number of ghosts that
appear after the current frame. Spacing of these ghosts is defined
by the Step Size field.
For Custom
Key Steps, this field sets the number of ghosts that
appear after the current frame. Spacing of these ghosts is defined
by the number of keyframes on an object and the Step
Size.
- Step Size
-
Only available when the
ghosting type is Custom Frame Steps or Custom
Key Steps.
For Custom
Frame Steps, Step Size determines the
number of frames between each ghost. For example, if the Step
Size is 10, every tenth frame is ghosted.
For Custom
Key Steps, Step Size and
the number of keyframes control the spacing of ghosts. For example,
if the Step Size is 2, then every
other key is ghosted.
Frame Range
These options are available
only when the ghosting type is Keyframes.
- Time Slider
-
Generates a ghost of
the current object at every keyframe on the Time
Slider.
- Start/End
-
Generates a ghost of
the current object at the keyframes between the specified Start
Frame and End Frame.
- Start Frame
-
The frame at which the
ghosting of keyframes begins. This field is available only when Start/End under Frame
Range is selected.
- End Frame
-
The frame at which the
ghosting of keyframes ends. This field is available only when Start/End under Frame
Range is selected.
- Hierarchy
-
The specified ghost options
are applied to the entire hierarchy below the selected joint or object.
If Hierarchy is not selected,
only the selected object is affected by the Ghost
Options.
Note
- Hierarchy can seriously affect performance.
We recommend that you use Hierarchy sparingly.
- For Custom Key Steps and Keyframes,
ghosts only appear for objects in the hierarchy that possess keyframes,
unless Ghost Driver is on.
- Use Ghost Driver
-
Set the following option:
NoteGhost
Driver is relevant for only keyframe-based ghosting.
When on, the specified
keys from the first selected object drive the ghosting for the rest
of the selected objects. When off, all the selected objects use
their own keys for ghosting. Use
Ghost Driver is useful for comparing timing.
Object Type
Lets you specify which
parts of a character are ghosted. See
Previewing animation.
When ghosting hierarchical
characters, turn on Hierarchy in the Ghost
Options window if you want to limit which parts of a
character’s children are ghosted.
- Geometry
-
Only the geometry of
the current object is ghosted.
- Locator
-
Only the locators for
the current object are ghosted.
- Joint
-
Only the joints and bones
for the current object are ghosted.
- All Other Types
-
Only the parts of the
current object that are not geometry, locators, or joints are ghosted.