#include
<MPxMaterialInformation.h>

The MaterialInputData class is used to specify the phong shading parameters to be used with an MPxMaterialInformation instance.
Public Attributes |
|
| float | shininess |
| Shininess value. |
|
| MColor | ambient |
| Ambient color. |
|
| MColor | diffuse |
| Diffuse color. |
|
| MColor | emission |
| Emission color. |
|
| MColor | specular |
| Specular color. |
|
| bool | hasTransparency |
| Tells whether the material has transparency
or not. |
|
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