#include
<MPxDeformerNode.h>
MPxDeformerNode allows the creation of user-defined deformers. A deformer is a node which takes any number of input geometries, deforms them, and places the output into the output geometry attribute.
If you write a deformer by deriving from MPxDeformerNode, your deformer will derive the benefit of Maya's internal deformer functionality, namely:
MStatus exampleDeformer::compute(const MPlug& plug, MDataBlock& dataBlock) { MStatus status = MStatus::kUnknownParameter; if (plug.attribute() == outputGeom) { // get the input corresponding to this output // unsigned int index = plug.logicalIndex(); MObject thisNode = this->thisMObject(); MPlug inPlug(thisNode,input); inPlug.selectAncestorLogicalIndex(index,input); MDataHandle hInput = dataBlock.inputValue(inPlug); // get the input geometry and input groupId // MDataHandle hGeom = hInput.child(inputGeom); MDataHandle hGroup = hInput.child(groupId); unsigned int groupId = hGroup.asLong(); MDataHandle hOutput = dataBlock.outputValue(plug); hOutput.copy(hGeom); // do the deformation // MItGeometry iter(hOutput,groupId,false); for ( ; !iter.isDone(); iter.next()) { MPoint pt = iter.position(); // // insert deformation code here // iter.setPosition(pt); } status = MStatus::kSuccess; } return status; }
For most deformers, implementing compute() is unnecessary. To create a deformer, derive from this class and override the deform() method as demonstrated in the "offsetNode.cpp" example plug-in. The other methods of the parent class MPxNode may also be overridden to perform standard dependency node capabilities.
When implementing the compute method for a deformer, another consideration is that the input geometry attribute is not cached. This means that all of the inputs will evaluate each time MDataBlock::inputArrayValue is called on "inputGeom". If you only want a single inputGeometry, you can prevent unneeded evaluations by avoiding calls to MDataBlock.inputArrayValue. For example, use the technique shown in the above example or use MDataBlock::outputArrayValue.
offsetNode.cpp, and yTwistNode.cpp.
Public Types |
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enum | DeformationDetails { kDeformsUVs = (1<<1), kDeformsColors = (1<<2) } |
Deformation details. More... |
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Public Member Functions |
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MPxDeformerNode () | |
virtual | ~MPxDeformerNode () |
virtual MPxNode::Type | type () const |
virtual MStatus | deform (MDataBlock &block, MItGeometry &iter, const MMatrix &mat, unsigned int multiIndex) |
virtual MObject & | accessoryAttribute () const |
virtual MStatus | accessoryNodeSetup (MDagModifier &cmd) |
float | weightValue (MDataBlock &mblock, unsigned int multiIndex, unsigned int wtIndex) |
void | setUseExistingConnectionWhenSetEditing (bool state) |
MStatus | setDeformationDetails (unsigned int flags) |
unsigned int | getDeformationDetails (MStatus *ReturnStatus=NULL) |
virtual void | setModifiedCallback (MSelectionList &list, bool listAdded) |
Static Public Attributes |
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static MObject | input |
input attribute, multi |
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static MObject | inputGeom |
input geometry attribute |
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static MObject | groupId |
input group id attribute |
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static MObject | outputGeom |
geometry output attribute |
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static MObject | weightList |
weight list attribute, multi |
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static MObject | weights |
weight attribute, multi |
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static MObject | envelope |
envelope attribute |
MPxDeformerNode::MPxDeformerNode | ( | ) |
Class constructor.
MPxDeformerNode::~MPxDeformerNode | ( | ) | [virtual] |
Class destructor.
MPxNode::Type MPxDeformerNode::type | ( | ) | const [virtual] |
This method returns the type of the node. This method should not be overridden by the user. It will return MPxNode::kDeformerNode.
Reimplemented from MPxNode.
MStatus MPxDeformerNode::deform | ( | MDataBlock & | block, | |
MItGeometry & | iterator, | |||
const MMatrix & | matrix, | |||
unsigned int | multiIndex | |||
) | [virtual] |
This method performs the deformation algorithm. A status code of MS::kSuccess should be returned unless there was a problem during the deformation, such as insufficient memory or required input data is missing or invalid.
NOTE: the geometry iterator passed to this method is in local space and not world space. To convert points to world space use the matrix that is suppied.
[in] | block | the node's datablock. |
[in] | iterator | an iterator for the current geometry being deformed. |
[in] | matrix | the geometry's world space transformation matrix. |
[in] | multiIndex | the index corresponding to the requested output geometry. |
MObject & MPxDeformerNode::accessoryAttribute | ( | ) | const [virtual] |
This method returns an MObject for the attribute to which an accessory shape is connected. If the accessory shape is deleted, the deformer node will automatically be deleted.
If your node has no associated shape, there is no need to override this method.
MStatus MPxDeformerNode::accessoryNodeSetup | ( | MDagModifier & | cmd | ) | [virtual] |
This method is called by the "deformer -type" command when your node is specified.
This method can be used to create and attach accessory nodes if your plugin node requires them. To do so, override this method, and provide the creation and attachment commands to the MDagModifier that is passed as input to the method.
If your node has no associated nodes, there is no need to override this method.
[in] | cmd | the dag modifier to which the method will add commands |
float MPxDeformerNode::weightValue | ( | MDataBlock & | block, | |
unsigned int | multiIndex, | |||
unsigned int | wtIndex | |||
) |
This method returns the weightValue stored in the datablock for the given geometry's lattice point/CV/vertex.
[in] | block | the datablock for the node |
[in] | multiIndex | the index corresponding to the geometry |
[in] | wtIndex | the index corresponding to the component |
void MPxDeformerNode::setUseExistingConnectionWhenSetEditing | ( | bool | state | ) |
This method allows the plugin node to request special treatment during set editing. It controls the connection behavior if all of a geometry's points are removed from the deformer set, and then points are subsequently added back in to the set again. By default, Maya will reconnect the deformer to the shape using a new input/output index. If this method is called in the custom deformer's postConstructor method and the state is set to true, the deformer will attempt to use the original input/output index when reconnecting to the shape.
[in] | state | whether or not to use the existing connection |
MStatus MPxDeformerNode::setDeformationDetails | ( | unsigned int | flags | ) |
This method allows the plug-in node to inform the system that it intends to deform components other than just positions.
It should typically be called in advance of any deformation taking place (e.g. in postConstructor()), not in the deform() method. If it is called from deform(), the setting will take effect the next time the DG causes the deformation to be calculated.
[in] | flags | Bitwise OR of flags from the DeformationDetails enum |
unsigned int MPxDeformerNode::getDeformationDetails | ( | MStatus * | ReturnStatus =
NULL |
) |
Retrieves the value set by setDeformationDetails(). See the documentation of that method for the interpretation of the value.
void MPxDeformerNode::setModifiedCallback | ( | MSelectionList & | list, | |
bool | listAdded | |||
) | [virtual] |
This callback method can be overriden and is called whenever the set this deformer is operating on is modified. It passes in a selection list of items that are either being added/removed.
[in] | list | list of items added/removed |
[in] | listAdded | whether the list is being added or removed to the set. |
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