#include
<MFnTypedAttribute.h>
List of all
members.
Detailed Description
Typed attribute function set.
MFnTypedAttribute is the
function set for typed dependency node attributes. A typed
attribute accepts exactly one type of data. The type that it
accepts is set when the attribute is created.
Once a typed attribute had been created, the data for it can be
accessed using an MDataHandle
while in your node's compute method.
-
animCubeNode.cpp,
apiMeshCreator.cpp,
apiMeshShape.cpp,
arcLenNode.cpp, blindComplexDataCmd.cpp,
blindDataMesh.cpp,
blindDoubleDataCmd.cpp,
cgfxAttrDef.cpp,
cgfxShaderNode.cpp,
closestPointOnCurveNode.cpp,
cvColorNode.cpp,
fullLoftNode.cpp,
geometrySurfaceConstraint.cpp,
GLSLShaderNode.cpp,
hlslShader.cpp, hwAnisotropicShader_NV20.cpp,
hwColorPerVertexShader.cpp,
hwDecalBumpShader_NV20.cpp,
hwReflectBumpShader_NV20.cpp,
hwRefractReflectShader_NV20.cpp,
hwToonShader_NV20.cpp,
hwUnlitShader.cpp,
latticeNoiseNode.cpp,
meshOpNode.cpp, multiCurveNode.cpp,
particleAttrNode.cpp,
pointOnMeshInfoNode.cpp,
pointOnSubdNode.cpp,
shellNode.cpp, simpleLoftNode.cpp,
slopeShaderNode.cpp,
splitUVNode.cpp,
stringFormatNode.cpp,
testNobjectNode.cpp,
and testNucleusNode.cpp.
|
Public Member Functions
|
virtual MFn::Type |
type
() const |
|
Function set type.
|
virtual |
~MFnTypedAttribute
() |
|
Destructor.
|
|
MFnTypedAttribute
() |
|
Default constructor.
|
|
MFnTypedAttribute
(MObject &object,
MStatus
*ReturnStatus=NULL) |
|
Constructor.
|
MObject |
create
(const MString
&fullName, const MString &briefName, const MTypeId &id, MObject defaultData=MObject::kNullObj,
MStatus
*ReturnStatus=NULL) |
MObject |
create
(const MString
&fullName, const MString &briefName, MFnData::Type
type, MObject
defaultData=MObject::kNullObj,
MStatus
*ReturnStatus=NULL) |
MFnData::Type |
attrType
(MStatus
*ReturnStatus=NULL) const |
MStatus |
getDefault
(MObject
&defaultCustomData) |
MStatus |
setDefault
(const MObject
&defaultCustomData) |
MObject |
create
(const MString
&fullName, const MString &briefName, MFnData::Type
type, MStatus
*ReturnStatus) |
|
This method is obsolete. This
method is not available in Python.
|
|
MFnTypedAttribute
(const MObject
&object, MStatus
*ReturnStatus=NULL) |
|
Constructor.
|
Protected Member Functions
|
virtual const char * |
className
() const |
|
Class name.
|
Constructor & Destructor Documentation
MFnTypedAttribute::MFnTypedAttribute |
( |
MObject & |
object, |
|
|
MStatus * |
ReturnStatus =
NULL |
|
|
) |
|
|
|
Constructor.
Class constructor that initializes the function set to the given
MObject.
- Parameters:
-
[in] |
object |
The MObject to
attach the function set to |
[out] |
ReturnStatus |
the return status |
- Status Codes:
-
MFnTypedAttribute::MFnTypedAttribute |
( |
const MObject & |
object, |
|
|
MStatus * |
ReturnStatus =
NULL |
|
|
) |
|
|
|
Constructor.
Class constructor that initializes the function set to the given
MObject.
- Parameters:
-
[in] |
object |
The MObject to
attach the function set to |
[out] |
ReturnStatus |
the return status |
- Status Codes:
-
Member Function Documentation
MFn::Type
MFnTypedAttribute::type |
( |
|
) |
const [virtual] |
const char * MFnTypedAttribute::className |
( |
|
) |
const [protected, virtual] |
Class name.
Return the class name : "MFnTypedAttribute"
Reimplemented from MFnAttribute.
Create a new typed attribute with the given type.
- Parameters:
-
[in] |
full |
Full name for the new attribute. |
[in] |
brief |
Short name for the attribute. |
[in] |
id |
Type id of the attribute's data. |
[in] |
defaultData |
Default data for the attribute. |
[out] |
ReturnStatus |
Return status. |
- Returns:
- Pointer to the new attribute object.
- Status Codes:
-
- animCubeNode.cpp,
apiMeshCreator.cpp,
apiMeshShape.cpp,
arcLenNode.cpp, blindComplexDataCmd.cpp,
blindDataMesh.cpp,
blindDoubleDataCmd.cpp,
cgfxAttrDef.cpp,
cgfxShaderNode.cpp,
closestPointOnCurveNode.cpp,
cvColorNode.cpp,
fullLoftNode.cpp,
geometrySurfaceConstraint.cpp,
GLSLShaderNode.cpp,
hlslShader.cpp, hwColorPerVertexShader.cpp,
latticeNoiseNode.cpp,
meshOpNode.cpp, multiCurveNode.cpp,
particleAttrNode.cpp,
pointOnMeshInfoNode.cpp,
pointOnSubdNode.cpp,
shellNode.cpp, simpleLoftNode.cpp,
splitUVNode.cpp,
stringFormatNode.cpp,
testNobjectNode.cpp,
and testNucleusNode.cpp.
Create a new typed attribute with the given type.
The create method needs to be called on a per node basis. That
means if you want to create and add the same attribute to multiple
nodes, you need to call the create method for each node to get a
unique MObject back.
If you call create just once and add the attribute to multiple
nodes, Maya will encounter a fatal error.
- Parameters:
-
[in] |
full |
Full name for the new attribute. |
[in] |
brief |
Short name for the attribute. |
[in] |
type |
Type of the attribute's data. |
[in] |
defaultData |
Default data for the attribute. |
[out] |
ReturnStatus |
Return status. |
- Returns:
- Pointer to the new attribute object.
- Status Codes:
-
Return the type of this attribute.
- Parameters:
-
- Returns:
- An element of the MFnData::Type enum.
- Status Codes:
-
- MS::kSuccess The
operation succeeded.
- MS::kObjectDoesNotExist This instance is not bound to an
MObject.
Get the default data for this attribute. The data can then be
operated on using the appropriate MFn*Data functionset.
- Parameters:
-
[out] |
defaultData |
receives a copy of the attribute's default data. |
- Returns:
- Return status.
- Status Codes:
-
- MS::kSuccess
Operation successful.
- MS::kFailure Invalid type for
default data, or function does not have a valid object.
Set the default data for this attribute. The data can be created
using the appropriate MFn*Data function set.
- Parameters:
-
[in] |
defaultData |
default data for the attribute |
- Returns:
- Return status.
- Status Codes:
-
- MS::kSuccess
Operation successful.
- MS::kFailure Invalid type for
default data, or function does not have a valid object.
This method is obsolete. This method is not available
in Python.
- Deprecated:
- Use the other MFnTypedAttribute::create
method instead.
Create a new typed attribute with the given type.
- Parameters:
-
[in] |
full |
Full name for the new attribute. |
[in] |
brief |
Short name for the attribute. |
[in] |
type |
Type of the attribute's data. |
[out] |
ReturnStatus |
Return status. |
- Returns:
- Pointer to the new attribute object.
- Status Codes:
-