, including all inherited
members.
addAttribute(const
MObject &attr, MAttrClass type=kLocalDynamicAttr) |
MFnDependencyNode |
|
addChild(MObject
&child, unsigned int index=kNextPos, bool
keepExistingParents=false) |
MFnDagNode |
|
addPolygon(const
MPointArray &vertexArray, bool mergeVertices=true, double
pointTolerance=1.0e-10, MObject parentOrOwner=MObject::kNullObj,
MStatus *ReturnStatus=NULL) |
MFnMesh |
|
addPolygon(const
MPointArray &vertexArray, int &faceIndex, bool
mergeVertices=true, double pointTolerance=1.0e-10, MObject
parentOrOwner=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
addPolygon(MPointArray
&vertexArray, double polyTolerance, bool mergeVertices=true,
double pointTolerance=1.0e-10, bool forceGeometry=true, MObject
parentOrOwner=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
allIntersections(const
MFloatPoint &raySource, const MFloatVector &rayDirection,
const MIntArray *faceIds, const MIntArray *triIds, bool idsSorted,
MSpace::Space space, float maxParam, bool testBothDirections,
MMeshIsectAccelParams *accelerator, bool sortHits, MFloatPointArray
&hitPoints, MFloatArray *hitRayParams, MIntArray *hitFaces,
MIntArray *hitTriangles, MFloatArray *hitBary1, MFloatArray
*hitBary2, float tolerance=1e-6, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
allocateFlag(const
MString pluginName, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
[static] |
anyIntersection(const
MFloatPoint &raySource, const MFloatVector &rayDirection,
const MIntArray *faceIds, const MIntArray *triIds, bool idsSorted,
MSpace::Space space, float maxParam, bool testBothDirections,
MMeshIsectAccelParams *accelerator, MFloatPoint &hitPoint,
float *hitRayParam, int *hitFace, int *hitTriangle, float
*hitBary1, float *hitBary2, float tolerance=1e-6, MStatus
*ReturnStatus=NULL) |
MFnMesh |
|
assignColor(int
polygonId, int vertexIndex, int colorId, const MString
*colorSet=NULL) |
MFnMesh |
|
assignColors(const
MIntArray &colorIds, const MString *colorSet=NULL) |
MFnMesh |
|
assignUV(int
polygonId, int vertexIndex, int uvId, const MString
*uvSet=NULL) |
MFnMesh |
|
assignUVs(const
MIntArray &uvCounts, const MIntArray &uvIds, const MString
*uvSet=NULL) |
MFnMesh |
|
attribute(unsigned
int index, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
attribute(const
MString &attrName, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
attributeClass(const
MObject &attr, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
attributeCount(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
autoUniformGridParams() |
MFnMesh |
[static] |
binaryBlindDataComponentId(int
compID, MFn::Type compType, int blindDataId, MString attrName,
MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
booleanOp(BoolOperation
op, MFnMesh &mesh1, MFnMesh &mesh2) |
MFnMesh |
|
BoolOperation
enum name |
MFnMesh |
|
boundingBox(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
cachedIntersectionAcceleratorInfo(MStatus
*ReturnStatus=NULL) |
MFnMesh |
|
canBeWritten(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
child(unsigned
int i, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
childCount(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
classification(const
MString &nodeTypeName) |
MFnDependencyNode |
[static] |
className()
const |
MFnMesh |
[protected, virtual] |
cleanupEdgeSmoothing() |
MFnMesh |
|
clearBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName) |
MFnMesh |
|
clearBlindData(MFn::Type
compType, int blindDataId, MString attrName) |
MFnMesh |
|
clearBlindData(MFn::Type
compType) |
MFnMesh |
|
clearBlindData(int
compID, MFn::Type compType, int blindDataId) |
MFnMesh |
|
clearBlindData(MFn::Type
compType, int blindDataId) |
MFnMesh |
|
clearColors(const
MString *colorSet=NULL) |
MFnMesh |
|
clearGlobalIntersectionAcceleratorInfo() |
MFnMesh |
[static] |
clearUVs(const
MString *uvSet=NULL) |
MFnMesh |
|
closestIntersection(const
MFloatPoint &raySource, const MFloatVector &rayDirection,
const MIntArray *faceIds, const MIntArray *triIds, bool idsSorted,
MSpace::Space space, float maxParam, bool testBothDirections,
MMeshIsectAccelParams *accelerator, MFloatPoint &hitPoint,
float *hitRayParam, int *hitFace, int *hitTriangle, float
*hitBary1, float *hitBary2, float tolerance=1e-6, MStatus
*ReturnStatus=NULL) |
MFnMesh |
|
collapseEdges(MIntArray
&edgeList) |
MFnMesh |
|
collapseFaces(MIntArray
&faceList) |
MFnMesh |
|
copy(const
MObject &source, MObject parentOrOwner=MObject::kNullObj,
MStatus *ReturnStatus=NULL) |
MFnMesh |
|
copyInPlace(const
MObject &source) |
MFnMesh |
|
copyUVSet(const
MString &fromName, MString &toName, MDGModifier
*modifier=NULL) |
MFnMesh |
|
copyUVSetWithName(const
MString &fromName, const MString &toName, MDGModifier
*modifier=NULL, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
create(int
numVertices, int numPolygons, const MFloatPointArray
&vertexArray, const MIntArray &polygonCounts, const
MIntArray &polygonConnects, MObject
parentOrOwner=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
create(int
numVertices, int numPolygons, const MPointArray &vertexArray,
const MIntArray &polygonCounts, const MIntArray
&polygonConnects, MObject parentOrOwner=MObject::kNullObj,
MStatus *ReturnStatus=NULL) |
MFnMesh |
|
create(int
numVertices, int numPolygons, const MFloatPointArray
&vertexArray, const MIntArray &polygonCounts, const
MIntArray &polygonConnects, const MFloatArray &uArray,
const MFloatArray &vArray, MObject
parentOrOwner=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
create(int
numVertices, int numPolygons, const MPointArray &vertexArray,
const MIntArray &polygonCounts, const MIntArray
&polygonConnects, const MFloatArray &uArray, const
MFloatArray &vArray, MObject parentOrOwner=MObject::kNullObj,
MStatus *ReturnStatus=NULL) |
MFnMesh |
|
MFnDagNode::create(const
MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus
*ReturnStatus=NULL) |
MFnDagNode |
|
MFnDagNode::create(const
MTypeId &typeId, const MString &name, MObject
&parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MFnDagNode |
|
MFnDagNode::create(const
MString &type, MObject &parent=MObject::kNullObj, MStatus
*ReturnStatus=NULL) |
MFnDagNode |
|
MFnDagNode::create(const
MString &type, const MString &name, MObject
&parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MFnDagNode |
|
MFnDependencyNode::create(const
MTypeId &typeId, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
MFnDependencyNode::create(const
MTypeId &typeId, const MString &name, MStatus
*ReturnStatus=NULL) |
MFnDependencyNode |
|
MFnDependencyNode::create(const
MString &type, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
MFnDependencyNode::create(const
MString &type, const MString &name, MStatus
*ReturnStatus=NULL) |
MFnDependencyNode |
|
createBlindDataType(int
blindDataId, MStringArray longNames, MStringArray shortNames,
MStringArray formatNames) |
MFnMesh |
|
createColorSet(MString
&colorSetName, MDGModifier *modifier=NULL, const MUintArray
*instances=NULL) |
MFnMesh |
|
createColorSet(MString
&colorSetName, MDGModifier *modifier, bool clamped,
MColorRepresentation rep, const MUintArray *instances=NULL) |
MFnMesh |
|
createColorSetWithName(const
MString &colorSetName, MDGModifier *modifier=NULL, const
MUintArray *instances=NULL, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
createColorSetWithName(const
MString &colorSetName, MDGModifier *modifier, MStatus
*ReturnStatus) |
MFnMesh |
|
createInPlace(int
numVertices, int numPolygons, const MFloatPointArray
&vertexArray, const MIntArray &polygonCounts, const
MIntArray &polygonConnects) |
MFnMesh |
|
createUVSet(MString
&uvSetName, MDGModifier *modifier=NULL, const MUintArray
*instances=NULL) |
MFnMesh |
|
createUVSetWithName(const
MString &uvSetName, MDGModifier *modifier=NULL, MStatus
*ReturnStatus=NULL, const MUintArray *instances=NULL) |
MFnMesh |
|
currentColorSetName(int
instance=-1, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
currentColorSetName(MStatus
*ReturnStatus) const |
MFnMesh |
|
currentUVSetName(MStatus
*ReturnStatus=NULL, int instance=-1) const |
MFnMesh |
|
dagPath(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
dagRoot(MStatus
*ReturnStatus=NULL) |
MFnDagNode |
|
deallocateAllFlags(const
MString pluginName) |
MFnDependencyNode |
[static] |
deallocateFlag(const
MString pluginName, unsigned int flag) |
MFnDependencyNode |
[static] |
deleteColorSet(const
MString &colorSetName, MDGModifier *modifier=NULL,
MSelectionList *currentSelection=NULL) |
MFnMesh |
|
deleteEdge(int
index, MDGModifier *modifier=NULL) |
MFnMesh |
|
deleteFace(int
index, MDGModifier *modifier=NULL) |
MFnMesh |
|
deleteUVSet(const
MString &setName, MDGModifier *modifier=NULL, MSelectionList
*currentSelection=NULL) |
MFnMesh |
|
deleteVertex(int
index, MDGModifier *modifier=NULL) |
MFnMesh |
|
dgCallbackIds(const
MdgTimerType type, const MString &callbackName,
MCallbackIdArray &callbackId, MDoubleArray &value) |
MFnDependencyNode |
|
dgCallbacks(const
MdgTimerType type, MStringArray &callbackName, MDoubleArray
&value) |
MFnDependencyNode |
|
dgTimer(const
MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
dgTimerOff() |
MFnDependencyNode |
|
dgTimerOn() |
MFnDependencyNode |
|
dgTimerQueryState(MStatus
*ReturnStatus=NULL) |
MFnDependencyNode |
|
dgTimerReset() |
MFnDependencyNode |
|
duplicate(bool
instance=false, bool instanceLeaf=false, MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
duplicateFaces(MIntArray
&faceList, MFloatVector *translation) |
MFnMesh |
|
extractFaces(MIntArray
&faceList, MFloatVector *translation) |
MFnMesh |
|
extrudeEdges(MIntArray
&edgeList, int extrusionCount, MFloatVector *translation, bool
extrudeTogether) |
MFnMesh |
|
extrudeFaces(MIntArray
&faceList, int extrusionCount, MFloatVector *translation, bool
extrudeTogether) |
MFnMesh |
|
findAlias(const
MString &alias, MObject &attrObj, MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
findPlug(const
MObject &attr, bool wantNetworkedPlug, MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
findPlug(const
MString &attrName, bool wantNetworkedPlug, MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
findPlug(const
MObject &attr, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
findPlug(const
MString &attrName, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
freeCachedIntersectionAccelerator() |
MFnMesh |
|
fullPathName(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
generateSmoothMesh(MObject
parentOrOwner=MObject::kNullObj, MMeshSmoothOptions *options=NULL,
MStatus *ReturnStatus=NULL) |
MFnMesh |
|
generateSmoothMesh(MObject
parentOrOwner, MStatus *ReturnStatus) |
MFnMesh |
|
getAffectedAttributes(const
MObject &attr, MObjectArray &affectedAttributes) const |
MFnDependencyNode |
|
getAffectedByAttributes(const
MObject &attr, MObjectArray &affectedByAttributes)
const |
MFnDependencyNode |
|
getAliasAttr(bool
force, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
getAliasList(MStringArray
&strArray, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
getAllPaths(MDagPathArray
&paths) const |
MFnDagNode |
|
getAssignedUVs(MIntArray
&uvCounts, MIntArray &uvIds, const MString *uvSet=NULL)
const |
MFnMesh |
|
getAssociatedColorSetInstances(const
MString &setName, MIntArray &instances) const |
MFnMesh |
|
getAssociatedUVSetInstances(const
MString &uvSetName, MIntArray &instances) const |
MFnMesh |
|
getAssociatedUVSetTextures(const
MString uvSetName, MObjectArray &textures) const |
MFnMesh |
|
getBinaryBlindData(MFn::Type
compType, int blindDataId, MString attrName, MIntArray
&compIDs, MStringArray &data) const |
MFnMesh |
|
getBinaryBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
MString &data) const |
MFnMesh |
|
getBinormals(MFloatVectorArray
&normals, MSpace::Space space=MSpace::kObject, const MString
*uvSet=NULL) const |
MFnMesh |
|
getBlindDataAttrNames(int
blindDataId, MStringArray &longNames, MStringArray
&shortNames, MStringArray &formatNames) const |
MFnMesh |
|
getBlindDataAttrNames(int
blindDataId, MStringArray &longNames, MStringArray
&shortNames) const |
MFnMesh |
|
getBlindDataFaceVertexIndices(int
blindDataIndex, int &faceIndex, int &vertexIndex)
const |
MFnMesh |
|
getBlindDataTypes(MFn::Type
compType, MIntArray &blindDataIds) const |
MFnMesh |
|
getBoolBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName, bool
&data) const |
MFnMesh |
|
getBoolBlindData(MFn::Type
compType, int blindDataId, MString attrName, MIntArray
&compIDs, MIntArray &data) const |
MFnMesh |
|
getCheckSamePointTwice(void) |
MFnMesh |
|
getClosestNormal(const
MPoint &toThisPoint, MVector &theNormal, MSpace::Space
space=MSpace::kObject, int *closestPolygon=NULL) const |
MFnMesh |
|
getClosestPoint(const
MPoint &toThisPoint, MPoint &theClosestPoint, MSpace::Space
space=MSpace::kObject, int *closestPolygon=NULL) const |
MFnMesh |
|
getClosestPointAndNormal(const
MPoint &toThisPoint, MPoint &theClosestPoint, MVector
&theNormal, MSpace::Space space=MSpace::kObject, int
*closestPolygon=NULL) const |
MFnMesh |
|
getColor(int
colorId, MColor &color, const MString *colorSet=NULL, const
MColor *defaultUnsetColor=NULL) const |
MFnMesh |
|
getColorIndex(int
faceIndex, int localVertexIndex, int &colorIndex, const MString
*colorSet=NULL) |
MFnMesh |
|
getColorRepresentation(const
MString &colorSet, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
getColors(MColorArray
&colors, const MString *colorSet=NULL, const MColor
*defaultUnsetColor=NULL) const |
MFnMesh |
|
getColorSetFamilyNames(MStringArray
&familyNames) const |
MFnMesh |
|
getColorSetNames(MStringArray
&setNames) const |
MFnMesh |
|
getColorSetsInFamily(const
MString &familyName, MStringArray &setNames) const |
MFnMesh |
|
getConnectedSetsAndMembers(unsigned
int instanceNumber, MObjectArray &sets, MObjectArray
&comps, bool renderableSetsOnly) const |
MFnMesh |
|
getConnectedShaders(unsigned
int instanceNumber, MObjectArray &shaders, MIntArray
&indices) const |
MFnMesh |
|
getConnections(MPlugArray
&array) const |
MFnDependencyNode |
|
getCreaseEdges(MUintArray
&edgeIds, MDoubleArray &creaseData) const |
MFnMesh |
|
getCreaseVertices(MUintArray
&vertexIds, MDoubleArray &creaseData) const |
MFnMesh |
|
getCurrentColorSetName(MString
&setName, int instance=-1) const |
MFnMesh |
|
getCurrentUVSetName(MString
&setName, int instance=-1) const |
MFnMesh |
|
getDoubleBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
double &data) const |
MFnMesh |
|
getDoubleBlindData(MFn::Type
compType, int blindDataId, MString attrName, MIntArray
&compIDs, MDoubleArray &data) const |
MFnMesh |
|
getEdgeVertices(int
edgeId, int2 &vertexList) const |
MFnMesh |
|
getFaceNormalIds(int
faceIndex, MIntArray &normals) const |
MFnMesh |
|
getFaceUVSetNames(int
polygonId, MStringArray &setNames) const |
MFnMesh |
|
getFaceVertexBinormal(int
faceIndex, int vertexIndex, MVector &normal, MSpace::Space
space=MSpace::kObject, const MString *uvSet=NULL) const |
MFnMesh |
|
getFaceVertexBinormals(int
faceIndex, MFloatVectorArray &normals, MSpace::Space
space=MSpace::kObject, const MString *uvSet=NULL) const |
MFnMesh |
|
getFaceVertexBlindDataIndex(int
faceIndex, int vertexIndex, int &blindDataIndex) const |
MFnMesh |
|
getFaceVertexColorIndex(int
faceIndex, int localVertexIndex, int &colorIndex, const MString
*colorSet=NULL) |
MFnMesh |
|
getFaceVertexColors(MColorArray
&colors, const MString *colorSet=NULL, const MColor
*defaultUnsetColor=NULL) |
MFnMesh |
|
getFaceVertexNormal(int
faceIndex, int vertexIndex, MVector &normal, MSpace::Space
space=MSpace::kObject) const |
MFnMesh |
|
getFaceVertexNormals(int
faceIndex, MFloatVectorArray &normals, MSpace::Space
space=MSpace::kObject) const |
MFnMesh |
|
getFaceVertexTangent(int
faceIndex, int vertexIndex, MVector &tangent, MSpace::Space
space=MSpace::kObject, const MString *uvSet=NULL) const |
MFnMesh |
|
getFaceVertexTangents(int
faceIndex, MFloatVectorArray &tangents, MSpace::Space
space=MSpace::kObject, const MString *uvSet=NULL) const |
MFnMesh |
|
getFloatBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
float &data) const |
MFnMesh |
|
getFloatBlindData(MFn::Type
compType, int blindDataId, MString attrName, MIntArray
&compIDs, MFloatArray &data) const |
MFnMesh |
|
getHoles(MIntArray
&holeInfoArray, MIntArray &holeVertexArray, MStatus
*ReturnStatus=NULL) |
MFnMesh |
|
getIntBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName, int
&data) const |
MFnMesh |
|
getIntBlindData(MFn::Type
compType, int blindDataId, MString attrName, MIntArray
&compIDs, MIntArray &data) const |
MFnMesh |
|
getInvisibleFaces(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
getNormalIds(MIntArray
&normalIdCounts, MIntArray &normalIds) const |
MFnMesh |
|
getNormals(MFloatVectorArray
&normals, MSpace::Space space=MSpace::kObject) const |
MFnMesh |
|
getPath(MDagPath
&path) const |
MFnDagNode |
|
getPlugsAlias(const
MPlug &plug, MString &aliasName, MStatus
*ReturnStatus=NULL) |
MFnDependencyNode |
|
getPoint(int
vertexId, MPoint &pos, MSpace::Space space=MSpace::kObject)
const |
MFnMesh |
|
getPointAtUV(int
polygonId, MPoint &theClosestPoint, float2 &uvPoint,
MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL,
float tolerance=0.0) |
MFnMesh |
|
getPoints(MFloatPointArray
&vertexArray, MSpace::Space space=MSpace::kObject) const |
MFnMesh |
|
getPoints(MPointArray
&vertexArray, MSpace::Space space=MSpace::kObject) const |
MFnMesh |
|
getPolygonNormal(int
polygonId, MVector &normal, MSpace::Space
space=MSpace::kObject) const |
MFnMesh |
|
getPolygonTriangleVertices(int
polygonId, int triangleId, int triangleVertices[3]) const |
MFnMesh |
|
getPolygonUV(int
polygonId, int vertexIndex, float &u, float &v, const
MString *uvSet=NULL) const |
MFnMesh |
|
getPolygonUVid(int
polygonId, int vertexIndex, int &uvId, const MString
*uvSet=NULL) const |
MFnMesh |
|
getPolygonVertices(int
polygonId, MIntArray &vertexList) const |
MFnMesh |
|
getRawNormals(MStatus
*) const |
MFnMesh |
|
getRawPoints(MStatus
*) const |
MFnMesh |
|
getSmoothMeshDisplayOptions(MMeshSmoothOptions
&options) const |
MFnMesh |
|
getStringBlindData(MFn::Type
compType, int blindDataId, MString attrName, MIntArray
&compIDs, MStringArray &data) const |
MFnMesh |
|
getStringBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
MString &data) const |
MFnMesh |
|
getTangentId(int
faceIndex, int vertexIndex, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
getTangents(MFloatVectorArray
&normals, MSpace::Space space=MSpace::kObject, const MString
*uvSet=NULL) const |
MFnMesh |
|
getTriangles(MIntArray
&triangleCounts, MIntArray &triangleVertices) const |
MFnMesh |
|
getUV(int
uvId, float &u, float &v, const MString *uvSet=NULL)
const |
MFnMesh |
|
getUVAtPoint(MPoint
&pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject,
const MString *uvSet=NULL, int *closestPolygon=NULL) |
MFnMesh |
|
getUVs(MFloatArray
&uArray, MFloatArray &vArray, const MString *uvSet=NULL)
const |
MFnMesh |
|
getUVSetFamilyNames(MStringArray
&familyNames) const |
MFnMesh |
|
getUVSetNames(MStringArray
&setNames) const |
MFnMesh |
|
getUVSetsInFamily(const
MString &familyName, MStringArray &setNames) const |
MFnMesh |
|
getUvShellsIds(MIntArray
&uvShellIds, unsigned int &nbUvShells, const MString
*uvSet=NULL) const |
MFnMesh |
|
getVertexColors(MColorArray
&colors, const MString *colorSet=NULL, const MColor
*defaultUnsetColor=NULL) |
MFnMesh |
|
getVertexNormal(int
vertexId, MVector &normal, MSpace::Space space=MSpace::kObject)
const |
MFnMesh |
|
getVertexNormal(int
vertexId, bool angleWeighted, MVector &normal, MSpace::Space
space=MSpace::kObject) const |
MFnMesh |
|
getVertexNormals(bool
angleWeighted, MFloatVectorArray &normals, MSpace::Space
space=MSpace::kObject) const |
MFnMesh |
|
getVertices(MIntArray
&vertexCount, MIntArray &vertexList) const |
MFnMesh |
|
globalIntersectionAcceleratorsInfo() |
MFnMesh |
[static] |
hasAlphaChannels(const
MString &colorSet, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
hasAttribute(const
MString &name, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
hasBlindData(MFn::Type
compType, int blindDataId, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
hasBlindData(MFn::Type
compType, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
hasBlindData(int
compID, MFn::Type compType, int blindDataId, MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
hasBlindData(int
compID, MFn::Type compType, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
hasBlindDataComponentId(int
compID, MFn::Type compType, int blindDataId, MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
hasBlindDataComponentId(int
compID, MFn::Type compType, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
hasChild(const
MObject &node, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
hasColorChannels(const
MString &colorSet, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
hasObj(MFn::Type)
const |
MFnBase |
|
hasObj(const
MObject &) const |
MFnBase |
|
hasParent(const
MObject &node, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
hasUniqueName(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
inModel(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
instanceCount(bool
total, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
intersect(const
MPoint &raySource, const MVector &rayDirection, MPointArray
&points, double tolerance=1.0e-10, MSpace::Space
space=MSpace::kObject, MIntArray *polygonIds=NULL, MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
intersect(MPoint
&raySource, MVector &rayDirection, MPointArray &points,
MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
intersect(const
MPoint &raySource, const MVector &rayDirection, MPointArray
&points, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
inUnderWorld(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
isBlindDataTypeUsed(int
blindDataId, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
isChildOf(const
MObject &node, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
isColorClamped(const
MString &colorSet, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
isColorSetPerInstance(const
MString &name, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
isDefaultNode(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
isEdgeSmooth(int
edgeId, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
isFlagSet(unsigned
int flag, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
isFromReferencedFile(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
isInstanceable(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
isInstanced(bool
indirect=true, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
isInstancedAttribute(const
MObject &attr, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
isIntermediateObject(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
isLocked(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
isNewAttribute(const
MObject &attr, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
isNormalLocked(int
normalId, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
isParentOf(const
MObject &node, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
isPolygonConvex(int
faceIndex, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
isShared(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
isUVSetPerInstance(const
MString &name, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
kAlpha enum value |
MFnMesh |
|
kDifference enum value |
MFnMesh |
|
kInternalPoint enum value |
MFnMesh |
|
kIntersection enum value |
MFnMesh |
|
kInvalid enum value |
MFnMesh |
|
kInvalidAttr enum value |
MFnDependencyNode |
|
kLocalDynamicAttr enum value |
MFnDependencyNode |
|
kNextPos enum value |
MFnDagNode |
|
kNormalAttr enum value |
MFnDependencyNode |
|
kOnEdge enum value |
MFnMesh |
|
kRGB enum value |
MFnMesh |
|
kRGBA enum value |
MFnMesh |
|
kTimerInvalidState enum value |
MFnDependencyNode |
|
kTimerMetric_callback enum value |
MFnDependencyNode |
|
kTimerMetric_callbackNotViaAPI enum value |
MFnDependencyNode |
|
kTimerMetric_callbackViaAPI enum value |
MFnDependencyNode |
|
kTimerMetric_compute enum value |
MFnDependencyNode |
|
kTimerMetric_computeDuringCallback enum value |
MFnDependencyNode |
|
kTimerMetric_computeNotDuringCallback enum value |
MFnDependencyNode |
|
kTimerMetric_dirty enum value |
MFnDependencyNode |
|
kTimerMetric_draw enum value |
MFnDependencyNode |
|
kTimerMetric_fetch enum value |
MFnDependencyNode |
|
kTimerOff enum value |
MFnDependencyNode |
|
kTimerOn enum value |
MFnDependencyNode |
|
kTimerType_count enum value |
MFnDependencyNode |
|
kTimerType_inclusive enum value |
MFnDependencyNode |
|
kTimerType_self enum value |
MFnDependencyNode |
|
kTimerUninitialized enum value |
MFnDependencyNode |
|
kUnion enum value |
MFnMesh |
|
lockFaceVertexNormals(MIntArray
&faceList, MIntArray &vertexList) |
MFnMesh |
|
lockVertexNormals(MIntArray
&vertexList) |
MFnMesh |
|
MAttrClass
enum name |
MFnDependencyNode |
|
MColorRepresentation
enum name |
MFnMesh |
|
MdgTimerMetric
enum name |
MFnDependencyNode |
|
MdgTimerState
enum name |
MFnDependencyNode |
|
MdgTimerType
enum name |
MFnDependencyNode |
|
MFnDagNode() |
MFnDagNode |
|
MFnDagNode(MObject
&object, MStatus *ret=NULL) |
MFnDagNode |
|
MFnDagNode(const
MDagPath &object, MStatus *ret=NULL) |
MFnDagNode |
|
MFnDagNode(const
MObject &object, MStatus *ret=NULL) |
MFnDagNode |
|
MFnDependencyNode() |
MFnDependencyNode |
|
MFnDependencyNode(MObject
&object, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
MFnDependencyNode(const
MObject &object, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
MFnMesh() |
MFnMesh |
|
MFnMesh(MObject
&object, MStatus *ReturnStatus=NULL) |
MFnMesh |
|
MFnMesh(const
MDagPath &object, MStatus *ret=NULL) |
MFnMesh |
|
MFnMesh(const
MObject &object, MStatus *ret=NULL) |
MFnMesh |
|
model(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
name(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
numColors(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numColors(const
MString &colorSet, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
numColorSets(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numEdges(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numFaceVertices(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numNormals(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numPolygons(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numUVs(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numUVs(const
MString &uvSet, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
numUVSets(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
numVertices(MStatus
*ReturnStatus=NULL) const |
MFnMesh |
|
object(MStatus
*ReturnStatus=NULL) const |
MFnBase |
|
objectColor(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
onBoundary(int
polygonId, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
parent(unsigned
int i, MStatus *ReturnStatus=NULL) const |
MFnDagNode |
|
parentCount(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
parentNamespace(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
partialPathName(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
pluginName(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
plugsAlias(const
MPlug &plug, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
polygonVertexCount(int
polygonId, MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
removeAttribute(const
MObject &attr, MAttrClass type=kLocalDynamicAttr) |
MFnDependencyNode |
|
removeChild(MObject
&child) |
MFnDagNode |
|
removeChildAt(unsigned
int index) |
MFnDagNode |
|
removeFaceColors(MIntArray
&faceList) |
MFnMesh |
|
removeFaceVertexColors(MIntArray
&faceList, MIntArray &vertexList) |
MFnMesh |
|
removeVertexColors(MIntArray
&vertexList) |
MFnMesh |
|
renameUVSet(const
MString &origName, const MString &newName, MDGModifier
*modifier=NULL) |
MFnMesh |
|
reorderedAttribute(unsigned
int index, MStatus *ReturnStatus=NULL) const |
MFnDependencyNode |
|
setAlias(const
MString &alias, const MString &name, const MPlug &plug,
bool add=true, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
setBinaryBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
MString data) |
MFnMesh |
|
setBinaryBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MString data) |
MFnMesh |
|
setBinaryBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MStringArray &data) |
MFnMesh |
|
setBinaryBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName, char
*data, int length) |
MFnMesh |
|
setBoolBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName, bool
data) |
MFnMesh |
|
setBoolBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, bool data) |
MFnMesh |
|
setBoolBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MIntArray &data) |
MFnMesh |
|
setCheckSamePointTwice(bool
check=true) |
MFnMesh |
|
setColor(int
colorId, const MColor &color, const MString
*colorSet=NULL) |
MFnMesh |
|
setColor(int
colorId, const MColor &color, const MString *colorSet,
MColorRepresentation rep) |
MFnMesh |
|
setColors(const
MColorArray &colors, const MString *colorSet=NULL) |
MFnMesh |
|
setColors(const
MColorArray &colors, const MString *colorSet,
MColorRepresentation rep) |
MFnMesh |
|
setCreaseEdges(const
MUintArray &edgeIds, const MDoubleArray &creaseData) |
MFnMesh |
|
setCreaseVertices(const
MUintArray &vertexIds, const MDoubleArray &creaseData) |
MFnMesh |
|
setCurrentColorSetName(const
MString &setName, MDGModifier *modifier=NULL, MSelectionList
*currentSelection=NULL) |
MFnMesh |
|
setCurrentUVSetName(const
MString &setName, MDGModifier *modifier=NULL, MSelectionList
*currentSelection=NULL) |
MFnMesh |
|
setDoNotWrite(bool
flag) |
MFnDependencyNode |
|
setDoubleBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
double data) |
MFnMesh |
|
setDoubleBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, double data) |
MFnMesh |
|
setDoubleBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MDoubleArray &data) |
MFnMesh |
|
setEdgeSmoothing(int
edgeId, bool smooth=true) |
MFnMesh |
|
setFaceColor(MColor
&color, int index) |
MFnMesh |
|
setFaceColor(MColor
&color, int index, MColorRepresentation rep) |
MFnMesh |
|
setFaceColors(MColorArray
&colors, MIntArray &faceList) |
MFnMesh |
|
setFaceColors(MColorArray
&colors, MIntArray &faceList, MColorRepresentation
rep) |
MFnMesh |
|
setFaceVertexColor(MColor
&color, int faceIndex, int vertexIndex, MDGModifier
*modifier=NULL) |
MFnMesh |
|
setFaceVertexColor(MColor
&color, int faceIndex, int vertexIndex, MDGModifier *modifier,
MColorRepresentation rep) |
MFnMesh |
|
setFaceVertexColor(int
faceIndex, int localVertexIndex, MColor &color, MDGModifier
*modifier=NULL) |
MFnMesh |
|
setFaceVertexColor(int
faceIndex, int localVertexIndex, MColor &color, MDGModifier
*modifier, MColorRepresentation rep) |
MFnMesh |
|
setFaceVertexColors(MColorArray
&colors, MIntArray &faceList, MIntArray &vertexList,
MDGModifier *modifier=NULL) |
MFnMesh |
|
setFaceVertexColors(MColorArray
&colors, MIntArray &faceList, MIntArray &vertexList,
MDGModifier *modifier, MColorRepresentation rep) |
MFnMesh |
|
setFaceVertexNormal(MVector
&normal, int faceIndex, int vertexIndex, MSpace::Space
space=MSpace::kObject, MDGModifier *modifier=NULL) |
MFnMesh |
|
setFaceVertexNormals(MVectorArray
&normalArray, MIntArray &faceList, MIntArray
&vertexList, MSpace::Space space=MSpace::kObject) |
MFnMesh |
|
setFlag(unsigned
int flag, bool state) |
MFnDependencyNode |
|
setFloatBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
float data) |
MFnMesh |
|
setFloatBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, float data) |
MFnMesh |
|
setFloatBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MFloatArray &data) |
MFnMesh |
|
setInstanceable(const
bool how) |
MFnDagNode |
|
setIntBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName, int
data) |
MFnMesh |
|
setIntBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, int data) |
MFnMesh |
|
setIntBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MIntArray &data) |
MFnMesh |
|
setIntermediateObject(bool
isIntermediate) |
MFnDagNode |
|
setInvisibleFaces(const
MUintArray &faceIds, bool makeVisible=false) |
MFnMesh |
|
setIsColorClamped(const
MString &colorSet, bool clamped) |
MFnMesh |
|
setLocked(bool
locked) |
MFnDependencyNode |
|
setName(const
MString &name, MStatus *ReturnStatus=NULL) |
MFnDependencyNode |
|
setNormals(MFloatVectorArray
&normals, MSpace::Space space=MSpace::kObject) |
MFnMesh |
|
setObject(const
MDagPath &path) |
MFnDagNode |
[virtual] |
setObject(MObject
&object) |
MFnDagNode |
[virtual] |
setObject(const
MObject &object) |
MFnDagNode |
[virtual] |
setObjectColor(int
color) |
MFnDagNode |
|
setPoint(int
vertexId, const MPoint &pos, MSpace::Space
space=MSpace::kObject) |
MFnMesh |
|
setPoints(MFloatPointArray
&vertexArray, MSpace::Space space=MSpace::kObject) |
MFnMesh |
|
setPoints(MPointArray
&vertexArray, MSpace::Space space=MSpace::kObject) |
MFnMesh |
|
setSmoothMeshDisplayOptions(const
MMeshSmoothOptions &options) |
MFnMesh |
|
setSomeColors(const
MIntArray &colorIds, const MColorArray &colors, const
MString *colorSet=NULL) |
MFnMesh |
|
setSomeColors(const
MIntArray &colorIds, const MColorArray &colors, const
MString *colorSet, MColorRepresentation rep) |
MFnMesh |
|
setSomeUVs(const
MIntArray &uvIds, const MFloatArray &uArray, const
MFloatArray &vArray, const MString *uvSet=NULL) |
MFnMesh |
|
setStringBlindData(int
compID, MFn::Type compType, int blindDataId, MString attrName,
MString data) |
MFnMesh |
|
setStringBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MString data) |
MFnMesh |
|
setStringBlindData(MIntArray
&compIDs, MFn::Type compType, int blindDataId, MString
attrName, MStringArray &data) |
MFnMesh |
|
setUseObjectColor(bool
useObjectColor) |
MFnDagNode |
|
setUV(int
uvId, float u, float v, const MString *uvSet=NULL) |
MFnMesh |
|
setUVs(const
MFloatArray &uArray, const MFloatArray &vArray, const
MString *uvSet=NULL) |
MFnMesh |
|
setVertexColor(MColor
&color, int index, MDGModifier *modifier=NULL) |
MFnMesh |
|
setVertexColor(MColor
&color, int index, MDGModifier *modifier, MColorRepresentation
rep) |
MFnMesh |
|
setVertexColors(MColorArray
&colors, MIntArray &vertexList, MDGModifier
*modifier=NULL) |
MFnMesh |
|
setVertexColors(MColorArray
&colors, MIntArray &vertexList, MDGModifier *modifier,
MColorRepresentation rep) |
MFnMesh |
|
setVertexNormal(MVector
&normal, int vertexIndex, MSpace::Space space=MSpace::kObject,
MDGModifier *modifier=NULL) |
MFnMesh |
|
setVertexNormals(MVectorArray
&normalArray, MIntArray &vertexList, MSpace::Space
space=MSpace::kObject) |
MFnMesh |
|
sortIntersectionFaceTriIds(MIntArray
*faceIds, MIntArray *triIds) |
MFnMesh |
|
split(MIntArray
&placements, MIntArray &edgeList, MFloatArray
&edgeFactors, MFloatPointArray &internalPoints) |
MFnMesh |
|
SplitPlacement
enum name |
MFnMesh |
|
stringBlindDataComponentId(int
compID, MFn::Type compType, int blindDataId, MString attrName,
MStatus *ReturnStatus=NULL) const |
MFnMesh |
|
subdivideEdges(MIntArray
&edgeList, int divisionCount) |
MFnMesh |
|
subdivideFaces(MIntArray
&faceList, int divisionCount) |
MFnMesh |
|
syncObject() |
MFnMesh |
|
transformationMatrix(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
type()
const |
MFnMesh |
[virtual] |
typeId(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
typeName(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
uniformGridParams(int
xDiv, int yDiv, int zDiv) |
MFnMesh |
[static] |
unlockFaceVertexNormals(MIntArray
&faceList, MIntArray &vertexList) |
MFnMesh |
|
unlockVertexNormals(MIntArray
&vertexList) |
MFnMesh |
|
updateSurface() |
MFnMesh |
|
userNode(MStatus
*ReturnStatus=NULL) const |
MFnDependencyNode |
|
usingObjectColor(MStatus
*ReturnStatus=NULL) const |
MFnDagNode |
|
~MFnBase() |
MFnBase |
[virtual] |
~MFnDagNode() |
MFnDagNode |
[virtual] |
~MFnDependencyNode() |
MFnDependencyNode |
[virtual] |
~MFnMesh() |
MFnMesh |
[virtual] |