The orbit command revolves the camera(s) horizontally and/or vertically in the perspective window. The rotation axis is with respect to the camera. To revolve horizontally: the rotation axis is the camera up direction vector. To revolve vertically: the rotation axis is the camera left direction vector. When both the horizontal and the vertical angles are supplied on the command line, the camera is firstly revolved horizontally, then revolved vertically. This command may be applied to more than one camera; objects that are not cameras are ignored. When no camera name supplied, this command is applied to all currently active cameras.
(<function orbit at 0x139080b90>, <function addCmdDocsCallback at 0x138d26320>, (‘orbit’, ‘’), {})
Long name (short name) | Argument Types | Properties | |
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horizontalAngle (ha) | float | ||
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pivotPoint (pp) | float, float, float | ||
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rotationAngles (ra) | float, float | ||
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verticalAngle (va) | float | ||
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Derived from mel command maya.cmds.orbit
Example:
import pymel.core as pm
pm.camera()
# Result: [nt.Transform(u'camera1'), nt.Camera(u'cameraShape1')] #
pm.orbit( 'cameraShape1', ha=-30 )# Change the horizontal angle by -30 degrees
pm.orbit( 'cameraShape1', va=15 )# Change the vertical angle by 15 degrees
pm.orbit( 'cameraShape1', ra=(-30, 15) )# Change the horizontal angle by -30 degrees and the vertical angle by 15 degrees