pymel.core.modeling.smoothTangentSurface

smoothTangentSurface(*args, **kwargs)

The smoothTangentSurface command smooths the surface along an isoparm at each parameter value. The name of the surface is returned and if history is on, the name of the resulting dependency node is also returned. This command only applies to parameter values with a multiple knot value. (If the given parameter value has no multiple knot associated with it, then the dependency node is created but the surface doesn’t change.) When would you use this? If you have a surface consisting of a number of Bezier patches or any isoparms with more than a single knot multiplicity, you could get into a situation where a tangent break occurs. So, it only makes sense to do this operation on the knot isoparms, and not anywhere in between, because the surface is already smooth everywhere in between. If you have a cubic or higher degree surface, asking for the maximal smoothness will give you tangent, curvature, etc. up to the degree-1 continuity. Asking for tangent will just give you tangent continuity. It should be mentioned that this is C, not Gcontinuity we’re talking about, so technically, you can still see visual tangent breaks if the surface is degenerate. Note: A single smoothTangentSurface command cannot smooth in both directions at once; you must use two separate commands to do this.

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Modifies the node caching mode. See the node documentation for more information. Note:For advanced users only.
constructionHistory (ch) bool ../../../_images/create.gif
 
Turn the construction history on or off
direction (d) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Direction in which to smooth knot: 0 - V direction, 1 - U direction Default:1
name (n) unicode ../../../_images/create.gif
 
Name the resulting object
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Modifies the node state. See the node documentation for more information. Note:For advanced users only. Common flags
object (o) bool ../../../_images/create.gif
 
Create the result, or just the dependency node
parameter (p) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Parameter value(s) where knots are added Default:0.0
replaceOriginal (rpo) bool ../../../_images/create.gif
 
Create in place(i.e., replace) Flag can have multiple arguments, passed either as a tuple or a list.
smoothness (s) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Smoothness to get: 0 - Tangent, 1 - Maximum (based on the degree) Default:1 Advanced flags

Derived from mel command maya.cmds.smoothTangentSurface

Example:

import pymel.core as pm

pm.smoothTangentSurface( 'surface1', ch=True, p=0.3, d=0 )
pm.smoothTangentSurface( 'surface1.v[0.3]', ch=True )
# Smoothes surface1 along parameter value v = 0.3. When the
# isoparm is specified, the direction and parameter value is
# implied and the "p" and "d" flags can be omitted.

pm.smoothTangentSurface( 'surface1', ch= True, p= (0.3, 0.5, 0.8), nk=2, d=0 )
# Smoothes along parameter values v = 0.3, 0.5 and 0.8.

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