A blendTwoAttr nodes takes two inputs, and blends the values of the inputs from one to the other, into an output value. The blending of the two inputs uses a blending function, and the following formula: (1 - blendFunction) * input[0] + blendFunction * input[1] The blendTwoAttr command can be used to blend the animation of an object to transition smoothly between the animation of two other objects. When the blendTwoAttr command is issued, it creates a blendTwoAttr node on the specified attributes, and reconnects whatever was previously connected to the attributes to the new blend nodes. You may also specify which two attributes should be used to blend together. The driver is used when you want to keyframe an object after it is being animated by a blend node. The current driver index specifies which of the two blended attributes should be keyframed.
A list of attributes for the selected nodes for which a blendTwoAttr node will be created.
The attribute that should be connected to the first input of the new blendTwoAttr node. When queried, it returns a string.
The attribute that should be connected to the second input of the new blendTwoAttr node. When queried, it returns a string.
The blender attribute. This is the attribute that will be connected to the newly created blendTwoAttr node(s) blender attribute. This attribute controls how much of each of the two attributes to use in the blend. If this flag is not specified, a new animation curve is created whose value goes from 1 to 0 throughout the time range specified by the -t flag. If -t is not specified, an abrupt change from the value of the first to the value of the second attribute will occur at the current time when this command is issued.
Explicitly specify whether or not to include the control points of a shape (see -sflag) in the list of attributes. Default: false. Flag can have multiple arguments, passed either as a tuple or a list.
The index of the driver attribute for this blend node (0 or 1) When queried, it returns an integer.
name for the new blend node(s)
Consider all attributes of shapes below transforms as well, except controlPoints. Default: true
The time range between which the blending between the 2 attributes should occur. If a single time is specified, then the blend will cause an abrupt change from the first to the second attribute at that time. If a range is specified, a smooth blending will occur over that time range. The default is to make a sudden transition at the current time.
Derived from mel command maya.cmds.blendTwoAttr