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Extrudes faces separately or together.

This node uses many attributes of its parent nodes to calculate the face extrusion.
Node name Parents MFn type Compatible function sets
polyExtrudeFace polyMoveFace kPolyExtrudeFacet kBase
kNamedObject
kDependencyNode
kMidModifier
kPolyExtrudeFacet

Related nodes

polyBevel, polyPlanarProj, polyProj, polyQuad, polySoftEdge, polySubdEdge, polyMoveVertex, polyMoveEdge, polyExtrudeEdge, polyMoveFace, polyChipOff, polySewEdge, polySphProj, polyCylProj, polyMergeVert

Attributes (10)

divisions, inputProfile, keepFacesTogether, smoothingAngle, taper, taperCurve, taperCurve_FloatValue, taperCurve_Interp, taperCurve_Position, twist

Long name (short name) Type Default Flags
keepFacesTogether (kft) bool true outputinputconnectablestorablekeyable
How to extrude faces. If "on", faces are pulled together (connected ones stay connected), otherwise they are pulled independently.
divisions (d) integer 1 outputinputconnectablestorablekeyable
How many divisions should the extrusion be broken-up into.
inputProfile (ipc) nurbsCurve NULL outputinputconnectable
input profile curve
twist (twt) angle (double) 0.0deg outputinputconnectablestorablekeyable
Twist or Rotation along the extrusion path
taper (tp) double 1.0 outputinputconnectablestorablekeyable
Taper or Scale along the extrusion path
taperCurve (c) compound n/a arrayoutputinputconnectablestorablekeyable
Curve control for taper along extrusion Using this curve, the taper along extrusion can be changed from a simple linear scaling to custom scaling along the extrusion path.
taperCurve_Position (cp) float 0.0 outputinputconnectablestorablekeyable
Position of ramp value on normalized 0-1 scale
taperCurve_FloatValue (cfv) float 0.0 outputinputconnectablestorablekeyable
Ramp value at the sibling position
taperCurve_Interp (ci) enum 0 outputinputconnectablestorablekeyable
Ramp Interpolation controls the way the intermediate values are calculated. The values are:
None: No interpolation is done; the different colors just show up as different bands in the final texture. Linear: The values are interpolated linearly in RGB color space. Smooth: The values are interpolated along a bell curve, so that each color on the ramp dominates the region around it, then blends quickly to the next color. Spline: The values are interpolated with a spline curve, taking neighboring indices into account for greater smoothness.
smoothingAngle (sma) angle (double) 30.0deg outputinputconnectablestorable
Angle below which new edges will be smoothed