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Computes the edges bevelling for polygonal objects, using the bevel offset (offset), the number of segments (segments), the smooth roundness (autoFit) : new facets round off a smooth angle, when it (autoFit) is unset then the roundness (roundness) is used : a roundness of 0 means that all new facets are coplanar.

Node name Parents MFn type Compatible function sets
polyBevel polyModifierWorld kPolyBevel kBase
kNamedObject
kDependencyNode
kMidModifier
kPolyBevel

Related nodes

polyPlanarProj, polyProj, polyQuad, polySoftEdge, polySubdEdge, polyMoveVertex, polyMoveEdge, polyExtrudeEdge, polyMoveFace, polyChipOff, polyExtrudeFace, polySewEdge, polySphProj, polyCylProj, polyMergeVert

Attributes (12)

angleTolerance, autoFit, fillNgons, mergeVertexTolerance, mergeVertices, miteringAngle, offset, offsetAsFraction, roundness, segments, smoothingAngle, uvAssignment

Long name (short name) Type Default Flags
offsetAsFraction (oaf) bool false outputinputconnectablestorablekeyable
If on, the offset value is treated as a fraction between zero and one.
offset (o) distance (double) 0.2cm outputinputconnectablestorablekeyable
The offset for bevel.
roundness (r) double 0.5 outputinputconnectablestorablekeyable
The roundness of bevel, it is taken into account when autoFit is off.
segments (sg) integer 1 outputinputconnectablestorablekeyable
The number of segments used for bevelling.
autoFit (af) bool true outputinputconnectablestorablekeyable
If autoFit is on, it computes a smooth roundness : new facets round off a smooth angle.
angleTolerance (at) double 20.0 outputinputconnectablestorablekeyable
Angular tolerance for creation of extra triangles Note this attribute is for compatability only and should not be modified in Maya 7.0 files
fillNgons (fn) bool false outputinputconnectablestorablekeyable
Subdivide new faces with more than 4 edges
uvAssignment (ua) enum 0 outputinputconnectablestorablekeyable
Technique used to compute UVs on new faces 0 computes new UVs by projecting along surface normal of original mesh onto new mesh 1 computes new UVs by projecting along surface normal of new mesh onto original mesh
mergeVertices (mv) bool false outputinputconnectablestorablekeyable
Merge vertices within a tolerance
mergeVertexTolerance (mvt) distance (double) 0.0cm outputinputconnectablestorablekeyable
Tolerance within which to merge vertices
smoothingAngle (sa) double 0.0 outputinputconnectablestorablekeyable
Create new edges as hard edges if the angle between adjacent faces exceeds this value
miteringAngle (ma) double 0.0 outputinputconnectablestorablekeyable
Miter faces that have angles less than this value