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Use a PhongE shader to produce glossy surfaces. PhongE is
perfect for creating plastics, or the kinds of polymers used to
create bathroom and car mouldings.
Aside from the attributes described here, the PhongE shader
inherits many attributes from its parents Reflect and Lambert.
Maya also has a Phong shader, which is very similar, and can be
used to make the same kinds of materials. The difference is mostly
a matter of personal preference. Other kinds of shaders you can
use:
For unpolished surfaces, like chalk
or matte paint, use a Lambert shader. For metallic surfaces,
such as brass or aluminum, use a Blinn shader. For
microgrooved surfaces like CDs, brushed metal, or hair, use an
Anisotropic shader.
In the table below, important attribute have their names indicated
in bold in the description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
phongE |
reflect |
shader/surface |
kPhongExplorer |
kBase
kNamedObject
kDependencyNode
kLambert
kReflect
kPhongExplorer |
Related nodes
lambert, reflect, phong,
blinn, anisotropic, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, defaultShaderList, shadingMap
Attributes (18)
highlightSize, miReflectionBlur, miReflectionRays, miReflectivity, miShinyness, miSpecularColor, miSpecularColorB, miSpecularColorG, miSpecularColorR, miWhiteness, miWhitenessB, miWhitenessG, miWhitenessR, roughness, whiteness, whitenessB, whitenessG, whitenessR
Long name (short name) |
Type |
Default |
Flags |
|
roughness
(rn ) |
float |
0.5 |
     |
|
highlightSize
(hls ) |
float |
0.5 |
    |
|
whiteness
(wn ) |
float3 |
0.5, 0.5, 0.5 |
    |
|
whitenessR
(wnr ) |
float |
0.0 |
     |
|
|
whitenessG
(wng ) |
float |
0.0 |
     |
|
|
whitenessB
(wnb ) |
float |
0.0 |
     |
|
|
miReflectionBlur
(mircb ) |
float |
0 |
    |
|
miReflectionRays
(mircr ) |
short |
1 |
    |
|
miShinyness
(mis ) |
float |
10 |
    |
|
miWhiteness
(miwn ) |
float3 |
|
    |
|
miWhitenessR
(miwnr ) |
float |
0.5 |
    |
|
|
miWhitenessG
(miwng ) |
float |
0.5 |
    |
|
|
miWhitenessB
(miwnb ) |
float |
0.5 |
    |
|
|
miSpecularColor
(misc ) |
float3 |
|
    |
|
miSpecularColorR
(miscr ) |
float |
0.5 |
    |
|
|
miSpecularColorG
(miscg ) |
float |
0.5 |
    |
|
|
miSpecularColorB
(miscb ) |
float |
0.5 |
    |
|
|
miReflectivity
(mirf ) |
float |
0.5 |
    |