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Flags. Python
examples.
wrinkle( objects , [axis=[linear, linear, linear]], [branchCount=uint], [branchDepth=uint], [center=[linear, linear, linear]],
[crease=string], [dropoffDistance=linear],
[envelope=linear], [randomness=linear], [style=string], [thickness=linear], [uvSpace=[linear, linear, linear, linear,
linear]], [wrinkleCount=uint], [wrinkleIntensity=linear])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
wrinkle is undoable, NOT queryable, and NOT
editable.
The wrinkle command is used to create a network of wrinkles on a
surface. It automatically creates a network of wrinkle curves that
control a wire deformer. The wrinkle curves are attached to a
cluster deformer.
cluster, deformer, flexor,
lattice, percent, sculpt,
wire
axis, branchCount, branchDepth, center, crease,
dropoffDistance, envelope, randomness, style,
thickness, uvSpace, wrinkleCount, wrinkleIntensity
Long name (short name) |
Argument types |
Properties |
style(st) |
string |
|
|
Specifies the wrinkle style. Valid values are "radial" or
"tangential" |
|
center(ct) |
[linear, linear, linear] |
|
|
Specifies the center of the wrinkle. |
|
axis(ax) |
[linear, linear, linear] |
|
|
Specifies the plane of the wrinkle. |
|
dropoffDistance(dds) |
linear |
|
|
Specifies the dropoff distance around the center. |
|
wrinkleCount(wc) |
uint |
|
|
Specifies the number of wrinkle lines to be generated. Default
is 3. |
|
branchCount(brc) |
uint |
|
|
Specifies the number of branches per wrinkle. Default is
2. |
|
branchDepth(bd) |
uint |
|
|
Specifies the depth of the branching. Default is 0. |
|
wrinkleIntensity(wi) |
linear |
|
|
Increasing the intensity makes it more wrinkly. Default is
0.5. |
|
envelope(en) |
linear |
|
|
The envelope globally attenuates the amount of deformation.
Default is 1.0. |
|
randomness(rnd) |
linear |
|
|
Amount of randomness. Default is 0.2. |
|
thickness(th) |
linear |
|
|
Wrinkle thickness. Default is 1.0. |
|
uvSpace(uv) |
[linear, linear, linear, linear,
linear] |
|
|
1/2 length, 1/2 breadth, rotation angle, center u, v definition
of a patch in uv space where the wrinkle is to be constructed. |
|
crease(cr) |
string |
|
|
Specifies an existing curve to serve as the wrinkle. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Apply radial wrinkles to a sphere:
mySph = cmds.sphere()
cmds.wrinkle( mySph, st='radial', wc=3, brc=2, bd=0, th=1, rnd=0.2, wi=0.5, uv=(2.0, 4.0, 0.0, 2.0, 4.0) )
# Apply a 5-line tangential wrinkle to a plane:
myPlane = cmds.nurbsPlane( w=50, u=20, v=20 )
cmds.wrinkle( myPlane, st='lines', wc=5, th=1.0, rnd=0.2, wi=0.5, uv=(1.0, 1.0, 0.0, 0.5, 0.5) )