polyExtrudeFacet is undoable, queryable, and editable.
Extrude faces. Faces can be extruded separately or together, and
manipulations can be performed either in world or object space.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
keepFacesTogether(kft) |
boolean |
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This flag specifies how to extrude faces. If "on", faces are
pulled together (connected ones stay connected and only outside
edges form new faces), otherwise they are pulled independently
(each edge on selected faces creates a new face and manipulations
are performed on each selected face separately).
C: Default is "on".
Q: When queried, this flag returns an int. |
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worldSpace(ws) |
boolean |
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This flag specifies which reference to use. If "on" : all
geometrical values are taken in world reference. If "off" : all
geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int. |
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random(ran) |
float |
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float. |
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inputCurve(inc) |
name |
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This flag specifies the name of the curve to be used as input
for extrusion
C: The selected faces will be extruded along the curve. It will be
useful to set a higher value (greater than 4) for the
'-d/-divisions' flag, to get good results. The normal of the
surface has to be aligned with the direction of the curve. The
extrusion is evenly distributed in the curve's parameter space, and
not on the curve's geometry space |
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divisions(d) |
int |
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This flag specifies the number of subdivisions.
C: Default is 1
Q: When queried, this flag returns an int. |
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smoothingAngle(sma) |
angle |
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This flag specifies smoothingAngle threshold used to determine
whether newly created edges are hard or soft.
C: Default is 30.0. The range is [0, 180].
Q: When queried, this flag returns a float. Global
Values |
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translate(t) |
[linear, linear, linear] |
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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translateX(tx) |
linear |
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This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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translateY(ty) |
linear |
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This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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translateZ(tz) |
linear |
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This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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rotate(ro) |
[angle, angle, angle] |
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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rotateX(rx) |
angle |
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This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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rotateY(ry) |
angle |
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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rotateZ(rz) |
angle |
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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scale(s) |
[float, float, float] |
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3]. |
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scaleX(sx) |
float |
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This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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scaleY(sy) |
float |
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This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
scaleZ(sz) |
float |
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This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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pivot(pvt) |
[linear, linear, linear] |
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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pivotX(pvx) |
linear |
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
pivotY(pvy) |
linear |
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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pivotZ(pvz) |
linear |
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. Local
Values |
|
offset(off) |
float |
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This flag specifies the local offset. Each edge of each
selected face moves towards the inside of the face by given
distance (in local reference).
C: Default is 0.0. |
|
localTranslate(lt) |
[linear, linear, linear] |
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This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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localTranslateX(ltx) |
linear |
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This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localTranslateY(lty) |
linear |
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This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localTranslateZ(ltz) |
linear |
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This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localRotate(lr) |
[angle, angle, angle] |
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This flag specifies the local rotations : (slantRot, slantRoll,
twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. Local
rotation (slantRot, slantRoll, twistRot). |
|
localRotateX(lrx) |
angle |
|
|
This flag specifies local rotation X angle (Slant Rot around
slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float. |
|
localRotateY(lry) |
angle |
|
|
This flag specifies local rotation Y angle (Slant Roll of
slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float. |
|
localRotateZ(lrz) |
angle |
|
|
This flag specifies local rotation Z angle (Twist around
normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float. |
|
localDirection(ld) |
[linear, linear, linear] |
|
|
This flag specifies the local slant axis (see local
rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3]. |
|
localDirectionX(ldx) |
linear |
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This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localDirectionY(ldy) |
linear |
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This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localDirectionZ(ldz) |
linear |
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This flag specifies Z for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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localScale(ls) |
[float, float, float] |
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This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3]. |
|
localScaleX(lsx) |
float |
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This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
localScaleY(lsy) |
float |
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This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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localScaleZ(lsz) |
float |
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This flag specifies Z for local scaling vector :
Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float. Dynamic
Values |
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weight(w) |
float |
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This flag specifies the weight, related to gravity.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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gravity(g) |
[linear, linear, linear] |
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This flag specifies the gravity vector.
C: Default is 0.0 -1.0 0.0.
Q: When queried, this flag returns a float[3]. |
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gravityX(gx) |
linear |
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This flag specifies X for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
gravityY(gy) |
linear |
|
|
This flag specifies Y for the gravity vector.
C: Default is -1.0.
Q: When queried, this flag returns a float. |
|
gravityZ(gz) |
linear |
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This flag specifies Z for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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attraction(att) |
float |
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|
This flag specifies the attraction, related to magnet.
C: Default is 0.0. The range is [-2.0, 2.0].
Q: When queried, this flag returns a float. |
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magnet(m) |
[linear, linear, linear] |
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|
This flag specifies the magnet vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
magnX(mx) |
linear |
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This flag specifies X for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
magnY(my) |
linear |
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This flag specifies Y for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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Common flags |
name(n) |
string |
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Give a name to the resulting node. |
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constructionHistory(ch) |
boolean |
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
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Toggle caching for all attributes so that no recomputation is
needed |
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nodeState(nds) |
int |
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
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