polyChipOff is undoable, queryable, and editable.
Extract facets. Faces can be extracted separately or together, and
manipulations can be performed either in world or object space.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
keepFacesTogether(kft) |
boolean |
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This flag specifies how to chip off facets. If "on", facets are
pulled together (connected ones stay connected), otherwise they are
pulled independentely.
C: Default is "on".
Q: When queried, this flag returns an int. |
|
duplicate(dup) |
boolean |
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If "on", facets are duplicated, otherwise original facets are
removed.
C: Default is "on".
Q: When queried, this flag returns an int. |
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worldSpace(ws) |
boolean |
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This flag specifies which reference to use. If "on" : all
geometrical values are taken in world reference. If "off" : all
geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int. |
|
random(ran) |
float |
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float. Global
Values |
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translate(t) |
[linear, linear, linear] |
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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translateX(tx) |
linear |
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This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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translateY(ty) |
linear |
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This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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translateZ(tz) |
linear |
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This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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rotate(ro) |
[angle, angle, angle] |
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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rotateX(rx) |
angle |
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This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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rotateY(ry) |
angle |
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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rotateZ(rz) |
angle |
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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scale(s) |
[float, float, float] |
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3]. |
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scaleX(sx) |
float |
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This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
scaleY(sy) |
float |
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This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
scaleZ(sz) |
float |
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This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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pivot(pvt) |
[linear, linear, linear] |
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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pivotX(pvx) |
linear |
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
pivotY(pvy) |
linear |
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
pivotZ(pvz) |
linear |
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. Local
Values |
|
offset(off) |
float |
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This flag specifies the local offset.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localTranslate(lt) |
[linear, linear, linear] |
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This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
localTranslateX(ltx) |
linear |
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This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localTranslateY(lty) |
linear |
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This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localTranslateZ(ltz) |
linear |
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This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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localRotate(lr) |
[angle, angle, angle] |
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This flag specifies the local rotations : (slantRot, slantRoll,
twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. Local
rotation (slantRot, slantRoll, twistRot). |
|
localRotateX(lrx) |
angle |
|
|
This flag specifies local rotation X angle (Slant Rot around
slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float. |
|
localRotateY(lry) |
angle |
|
|
This flag specifies local rotation Y angle (Slant Roll of
slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float. |
|
localRotateZ(lrz) |
angle |
|
|
This flag specifies local rotation Z angle (Twist around
normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float. |
|
localDirection(ld) |
[linear, linear, linear] |
|
|
This flag specifies the local slant axis (see local
rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3]. |
|
localDirectionX(ldx) |
linear |
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This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
localDirectionY(ldy) |
linear |
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This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
localDirectionZ(ldz) |
linear |
|
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This flag specifies Y for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
localScale(ls) |
[float, float, float] |
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This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3]. |
|
localScaleX(lsx) |
float |
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This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
localScaleY(lsy) |
float |
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This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
|
localScaleZ(lsz) |
float |
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This flag specifies Z for local scaling vector :
Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float. Dynamic
Values |
|
weight(w) |
float |
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This flag specifies the weight, related to gravity.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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gravity(g) |
[linear, linear, linear] |
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|
This flag specifies the gravity vector.
C: Default is 0.0 -1.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
gravityX(gx) |
linear |
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|
This flag specifies X for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
gravityY(gy) |
linear |
|
|
This flag specifies Y for the gravity vector.
C: Default is -1.0.
Q: When queried, this flag returns a float. |
|
gravityZ(gz) |
linear |
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This flag specifies Z for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
attraction(att) |
float |
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|
This flag specifies the attraction, related to magnet.
C: Default is 0.0. The range is [-2.0, 2.0].
Q: When queried, this flag returns a float. |
|
magnet(m) |
[linear, linear, linear] |
|
|
This flag specifies the magnet vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
|
magnX(mx) |
linear |
|
|
This flag specifies X for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
magnY(my) |
linear |
|
|
This flag specifies Y for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
magnZ(mz) |
linear |
|
|
This flag specifies Z for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
Common flags |
name(n) |
string |
|
|
Give a name to the resulting node. |
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constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
caching(cch) |
boolean |
|
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Toggle caching for all attributes so that no recomputation is
needed |
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nodeState(nds) |
int |
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
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