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Flags. MEL
examples.
polyMapSew [-caching boolean] [-constructionHistory boolean]
[-name string] [-nodeState int]
polyMapSew is undoable, queryable, and editable.
Sew border edges in texture space. Selected edges must be map
borders.
In query mode, return type is based on queried flag.
polyClipboard, polyCylindricalProjection,
polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection,
polyUVSet, untangleUV
caching, constructionHistory, name, nodeState
Long name (short name) |
Argument types |
Properties |
Common flags |
-name(-n) |
string |
|
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
// Opening the texture view will make this example much clearer.
// Create a plane and select it.
polyPlane -n plg -sx 5 -sy 5 -w 10 -h 10;
select plg;
// Display map borders.
polyOptions -ao -dmb true;
// Cut the map.
polyMapCut plg.e[44] plg.e[46] plg.e[48] plg.e[50] plg.e[52];
// Move the row
polyMoveUV -t 0.0 0.5 plg.map[24:28] plg.map[30:35] plg.map[37];
// Now sew some border edges
polyMapSew plg.e[44] plg.e[46] plg.e[48];