Go to: Synopsis. Return value. Keywords.
Related. Flags.
MEL examples.
polyForceUV [-cameraProjection] [-createNewMap boolean] [-flipHorizontal] [-flipVertical] [-global] [-local]
[-normalize string] [-numItems uint] [-preserveAspectRatio] [-unitize] [-unshare]
[-uvSetName string]
polyForceUV is undoable, NOT queryable, and NOT
editable.
A set of functionalities can be called through this command. The
input for this command is a set of faces. Based on the arguments
passed, the UVs for these selected faces can be created.
Project UVs based on the camera: (UV creation)
Based on the current view direction/orientation, the UVs are
generated and assigned to the faces. Any previously assigned UV
information will be lost.
Best Plane Projection: (UV creation)
The UVs are computed based on the plane defined by the user, and is
applied to the selected faces. This tool has 2 phases. In the first
phase, the faces to be mapped (faces to which UVs are to be
created) are selected. In the second phase, the points (vertices,
CVs) that define the projecting plane are selected. Any previously
assigned UV information will be lost.
Unitize: (UV creation)
A new set of unitized UVs are generated and assigned to the faces.
Any previously assigned UV information will be lost.
Unshare: (UV creation)
Force the specified UV to be unshared by possibly creating new UVs.
Any previously assigned UV information will be lost.
poly, uv, normalize, unitize, flip, bestPlane
polyClipboard, polyCylindricalProjection,
polyEditUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection,
polyUVSet, untangleUV
cameraProjection, createNewMap, flipHorizontal, flipVertical, global, local, normalize, numItems, preserveAspectRatio, unitize, unshare,
uvSetName
Long name (short name) |
Argument types |
Properties |
-normalize(-nor) |
string |
|
|
OBSOLETE flag. Use polyNormalizeUV instead. |
|
-unshare(-u) |
|
|
|
To unshare tye specified UV |
|
-unitize(-uni) |
|
|
|
To unitize the UVs of the selected faces |
|
-cameraProjection(-cp) |
|
|
|
Project the UVs based on the camera position/orientation |
|
-flipHorizontal(-fh) |
|
|
|
OBSOLETE flag. Use polyFlipUV instead. |
|
-flipVertical(-fv) |
|
|
|
OBSOLETE flag. Use polyFlipUV instead. |
|
-local(-l) |
|
|
|
-global(-g) |
|
|
|
-preserveAspectRatio(-par) |
|
|
|
-numItems(-ni) |
uint |
|
|
This flag is only used for the best plane texturing of
polygonal faces. This flag should be followed by a selection list.
If not specified, the selected objects will be used (in the order
they were selected).
This flag specifies the number of items (leading) in the selection
list that should be used for the mapping. The trailing items will
be used for computing the plane (See example below). The best
plane texturing is better suited for using interactively from
within its context. You can type "setToolTo
polyBestPlaneTexturingContext" in the command window OR
(EditPolygons->Texture->BestPlaneTexturing from the Menu) to
enter its context. |
|
-uvSetName(-uvs) |
string |
|
|
Specifies name of the uv set to work on |
|
-createNewMap(-cm) |
boolean |
|
|
Create new map if does not exists |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
polyForceUV -uni;
// unitize the UV values of the selected faces separately
polyForceUV -cp;
// create UVs on the selected faces based on the current camera
polyForceUV -ni 1 pCylinder1.f[11:14] pCylinder1.vtx[33:34] pCylinder1.vtx[13:14];
// create the UVs for the first item (ie, 4 polygonal faces, in this case)
// in the selection list, by computing the plane using the rest of the
// items in the list