//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #include <maya/MTypeId.h> #include <maya/MTypes.h> #include <maya/MPxManipulatorNode.h> #include <maya/MPxManipContainer.h> #include <maya/MFnPlugin.h> #include <maya/MObjectHandle.h> #include <maya/MPxCommand.h> #include <maya/MSyntax.h> #include <maya/MDagModifier.h> #include <maya/M3dView.h> #include <maya/MGLFunctionTable.h> #include "manipulatorMath.h" // // Manipulator class // class lineManip : public MPxManipulatorNode { public: lineManip(); ~lineManip(); // Important virtuals to implement virtual void draw(M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus status); virtual MStatus doPress( M3dView& view ); virtual MStatus doDrag( M3dView& view ); virtual MStatus doRelease( M3dView& view ); // Standard required methods static void* creator(); static MStatus initialize(); // Utility method MStatus updateDragInformation(); // Node id static MTypeId id; // Manipulator changes behaviour based on the setting // of these two booleans bool affectScale; bool affectTranslate; private: // GL component name used for drawing and picking MGLuint lineName; // Simple plane math class planeMath plane; // Modified mouse position MPoint mousePointGlName; }; // // Manipulator container which will hold two lineManip nodes // class lineManipContainer : public MPxManipContainer { public: lineManipContainer(); virtual ~lineManipContainer(); // Important virtuals to implement virtual MStatus createChildren(); virtual MStatus connectToDependNode(const MObject & node); virtual void draw(M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus status); // Utility method to return the nodeTranslation of // fDagPath MVector nodeTranslation() const; // Standard required methods static void * creator(); static MStatus initialize(); // Node id static MTypeId id; public: MDagPath fNodePath; };
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