#include
<MPxParticleAttributeMapperNode.h>
MPxParticleAttributeMapperNode is the parent class of all user defined per particle attribute mapping nodes. This class extends Maya's internal 'arrayMapper' node, inheriting its attributes and default behaviour.
Public Member Functions |
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MPxParticleAttributeMapperNode () | |
virtual | ~MPxParticleAttributeMapperNode () |
virtual MPxNode::Type | type () const |
virtual MStatus | compute (const MPlug &plug, MDataBlock &dataBlock) |
Static Public Attributes |
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static MObject | computeNode |
Input node used to compute output
values. |
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static MObject | uCoordPP |
The U component of an array of sample
positions. |
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static MObject | vCoordPP |
The V component of an array of sample
positions. |
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static MObject | outMinValue |
The minimum limit on the output attribute
outValuePP. |
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static MObject | outMaxValue |
The maximum limit on the output attribute
outValuePP. |
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static MObject | computeNodeColor |
This attribute allows the propagation of any
changes to the. |
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static MObject | computeNodeColorR |
The R component of the
computeNodeColor. |
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static MObject | computeNodeColorG |
The G component of the
computeNodeColor. |
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static MObject | computeNodeColorB |
The B component of the
computeNodeColor. |
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static MObject | time |
This attribute holds the value for time (in
seconds). |
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static MObject | outColorPP |
The outputColor vector per-particle
attribute. |
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static MObject | outValuePP |
The outputValue vector per-particle
attribute. |
MPxParticleAttributeMapperNode::MPxParticleAttributeMapperNode | ( | ) |
Class constructor.
Any calls the MPxParticleAttributeMapperNode methods must be done in the postConstructor method and not here.
MPxParticleAttributeMapperNode::~MPxParticleAttributeMapperNode | ( | ) | [virtual] |
Class destructor.
MPxNode::Type MPxParticleAttributeMapperNode::type | ( | ) | const [virtual] |
Returns the type of node that this is. This is used to differentiate user defined nodes that are derived off different MPx base classes.
It is not necessary to override this method.
Reimplemented from MPxNode.
MStatus MPxParticleAttributeMapperNode::compute | ( | const MPlug & | plug, | |
MDataBlock & | dataBlock | |||
) | [virtual] |
This method should be overridden in user defined nodes.
Recompute the given output based on the nodes inputs. The plug represents the data value that needs to be recomputed, and the data block holds the storage for all of the node's attributes.
The MDataBlock will provide smart handles for reading and writing this node's attribute values. Only these values should be used when performing computations.
When evaluating the dependency graph, Maya will first call the compute method for this node. If the plug that is provided to the compute indicates that that the attribute was defined by the Maya parent node, the compute method should return MS::kUnknownParameter. When this occurs, Maya will call the internal Maya node from which the user-defined node is derived to compute the plug's value.
This means that a user defined node does not need to be concerned with computing inherited output attributes. However, if desired, these can be safely recomputed by this method to change the behaviour of the node.
[in] | plug | plug representing the attribute that needs to be recomputed |
[in] | dataBlock | data block containing storage for the node's attributes |
Reimplemented from MPxNode.
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