#include
<MFileIO.h>
Methods for opening, saving, importing, exporting and referencing files.
The MFileIO class provides a set of global functions that can be used to load and store scene elements into maya files. Methods are also provided to import elements from other files into the current scene, and export elements of the current scene into files. As well, references to other files can be created and removed.
This class implements only the most common operations from the full set possible with the MEL command "file." See the documentation of this command for a complete listing of all the possiblities. If more control is required than provided by this class, a MEL command can be constructed according to the instructions for the "file" command, and issued via the executeCommand method of the MGlobal class.
Public Types |
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enum | ReferenceMode { kLoadDefault, kLoadAllReferences, kLoadNoReferences } |
Specifies which references to load. More... |
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Public Member Functions |
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MFileIO () | |
MFileIO (const MString &fileName) | |
virtual | ~MFileIO () |
Static Public Member Functions |
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static MString | currentFile () |
static MStatus | setCurrentFile (const MString &fileName) |
static MString | fileType () |
static MStatus | getFileTypes (MStringArray &types) |
static MStatus | newFile (bool force=false) |
static MStatus | open (const MString &fileName, const char *type=NULL, bool force=false, ReferenceMode refMode=kLoadDefault, bool ignoreVersion=false) |
static MStatus | save (bool force=false) |
static MStatus | saveAs (const MString &fileName, const char *type=NULL, bool force=false) |
static MStatus | importFile (const MString &fileName, const char *type=NULL, bool preserveReferences=false, const char *nameSpace=NULL) |
static MStatus | exportSelected (const MString &fileName, const char *type=NULL, bool preserveReferences=false) |
static MStatus | exportAll (const MString &fileName, const char *type=NULL, bool preserveReferences=false) |
static MStatus | exportAnimFromReference (const MString &fileName, const char *type=NULL) |
static MStatus | exportAnimFromReference (const MString &fileName, const MString &refNodeName, const char *type=NULL) |
static MStatus | exportSelectedAnimFromReference (const MString &fileName, const char *type=NULL) |
static MStatus | exportSelectedAnimFromReference (const MString &fileName, const MString &refNodeName, const char *type=NULL) |
static MStatus | exportAnim (const MString &fileName, const char *type=NULL) |
static MStatus | exportSelectedAnim (const MString &fileName, const char *type=NULL) |
static MStatus | exportAsReference (const MString &fileName, const char *type=NULL) |
static MStatus | getReferences (MStringArray &references, bool wantUnresolvedNames=false) |
static MStatus | getFiles (MStringArray &files, bool wantUnresolvedNames=false, bool wantReferencesOnly=false) |
static MStatus | getReferenceNodes (const MString &fileName, MStringArray &nodes) |
static MStatus | getReferenceNodes (const MString &fileName, MSelectionList &list) |
static MStatus | getReferenceConnectionsMade (const MString &fileName, MStringArray &connections) |
static MStatus | getReferenceConnectionsBroken (const MString &fileName, MStringArray &connections) |
static MStatus | getReferenceConnectionsBroken (const MString &fileName, MPlugArray &srcPlugs, MPlugArray &destPlugs) |
static MStatus | getReferenceConnectionsBroken (const MObject &node, MStringArray &connections, bool append=false, bool removeDuplicates=true) |
static MStatus | getReferenceConnectionsBroken (const MObject &node, MPlugArray &srcPlugs, MPlugArray &destPlugs, bool append=false, bool removeDuplicates=true) |
static MStatus | reference (const MString &fileName, bool deferReference=false, bool lockReference=false) |
static MStatus | removeReference (const MString &fileName) |
static bool | isReadingFile () |
static bool | isWritingFile () |
static bool | isOpeningFile () |
static bool | isNewingFile () |
static bool | mustRenameToSave (MStatus *ReturnStatus=NULL) |
static MStatus | setMustRenameToSave (bool) |
static MString | mustRenameToSaveMsg (MStatus *ReturnStatus=NULL) |
static MStatus | setMustRenameToSaveMsg (const MString &) |
static MString | beforeOpenFilename (MStatus *ReturnStatus=NULL) |
static MString | beforeImportFilename (MStatus *ReturnStatus=NULL) |
static MString | beforeSaveFilename (MStatus *ReturnStatus=NULL) |
static MString | beforeExportFilename (MStatus *ReturnStatus=NULL) |
static MString | beforeReferenceFilename (MStatus *ReturnStatus=NULL) |
static MPxFileTranslator * | beforeOpenUserFileTranslator (MStatus *ReturnStatus=NULL) |
static MPxFileTranslator * | beforeImportUserFileTranslator (MStatus *ReturnStatus=NULL) |
static MPxFileTranslator * | beforeSaveUserFileTranslator (MStatus *ReturnStatus=NULL) |
static MPxFileTranslator * | beforeExportUserFileTranslator (MStatus *ReturnStatus=NULL) |
static MPxFileTranslator * | beforeReferenceUserFileTranslator (MStatus *ReturnStatus=NULL) |
static MString | getLastTempFile (MStatus *ReturnStatus=NULL) |
static bool | getErrorStatus (MStatus *ReturnStatus=NULL) |
static MStatus | resetError () |
static MString | loadReference (const MString &referenceFileName, MStatus *returnStatus=NULL) |
static MString | loadReferenceByNode (const MString &referenceNodeName, MStatus *returnStatus=NULL) |
static MString | loadReferenceByNode (MObject &referenceNode, MStatus *returnStatus=NULL) |
static MString | unloadReference (const MString &referenceFileName, MStatus *returnStatus=NULL) |
static MString | unloadReferenceByNode (const MString &referenceNodeName, MStatus *returnStatus=NULL) |
static MString | unloadReferenceByNode (MObject &referenceNode, MStatus *returnStatus=NULL) |
static MString | getReferenceFileByNode (MObject &referenceNode, MStatus *returnStatus=NULL) |
static MStatus | cleanReference (const MString &referenceNodeName, const char *editCommand=NULL, MStatus *returnStatus=NULL) |
static MStatus | saveReference (const MString &referenceNodeName, MStatus *returnStatus=NULL) |
static MString | fileCurrentlyLoading () |
static bool | isImportingFile () |
static MStatus | import (const MString &fileName, const char *type=NULL, bool preserveReferences=false, const char *nameSpace=NULL) |
This method is obsolete. This
method is not available in Python. |
MFileIO::MFileIO | ( | ) |
Default class constructor.
MFileIO::MFileIO | ( | const MString & | fileName | ) |
Class constructor that sets the current active scene.
[in] | fileName | name of the new active scene |
MFileIO::~MFileIO | ( | ) | [virtual] |
The class destructor.
MString MFileIO::currentFile | ( | ) | [static] |
Return the name of the currently active scene.
Set the name of the current active scene.
[in] | fileName | the name of the new active scene. |
MString MFileIO::fileType | ( | ) | [static] |
Return the type of the current active scene.
MStatus MFileIO::getFileTypes | ( | MStringArray & | types | ) | [static] |
Returns an array of all the valid type names that Maya currently supports. Only elements from this list are valid arguments for the type arguments to open, saveAs, import, exportSelected, and exportAll.
It should be noted that the results of this function will change as file translators that are implemented as plugins are loaded or unloaded.
The file types mayaAscii and mayaBinary will always be available.
[out] | types | a reference to an MStringArray which on return contains the list of supported file types. |
MStatus MFileIO::newFile | ( | bool | force = false |
) | [static] |
Set everything back to a new file state.
[in] | force | succeed even if there are unsaved changes |
MStatus MFileIO::open | ( | const MString & | fileName, | |
const char * | type = NULL , |
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bool | force = false , |
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ReferenceMode | refMode =
kLoadDefault , |
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bool | ignoreVersion =
false |
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) | [static] |
Open the given file, and set the current active scene to this file. If there are unsaved changes in the current scene, this operation will fail unless the force flag is set to true.
[in] | fileName | name of the file to open |
[in] | type | if NULL, Maya will try to deduce the type of the file. if not NULL, it contains a file type to use when opening the file. |
[in] | force | succeed even if there are unsaved changes |
[in] | refMode | specify whether to load all references, no references, or the references that were loaded when the scene was saved. |
[in] | ignoreVersion | if true, then Maya will ignore the version number when opening the file |
MStatus MFileIO::save | ( | bool | force = false |
) | [static] |
Save the contents of the current scene. If there have been no changes to the scene since the last save, then this operation will succeed, but not actually rewrite the save file unless the force flag is set to true.
[in] | force | succeed even if there have been no changes |
MStatus MFileIO::saveAs | ( | const MString & | fileName, | |
const char * | type = NULL , |
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bool | force = false |
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) | [static] |
Save the contents of the current scene to the given file. If there have been no changes to the scene since the last save, then this operation will succeed, but not actually rewrite the save file unless the force flag is set to true.
[in] | fileName | name of the file to write to |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
[in] | force | succeed even if there have been no changes since the last save operation |
MStatus MFileIO::importFile | ( | const MString & | fileName, | |
const char * | type = NULL , |
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bool | preserveReferences =
false , |
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const char * | nameSpace = NULL |
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) | [static] |
Import the scene elements from the given file into the current scene. This operation is similar to open, but instead of replacing the current scene with the one from the new file, it adds the elements from that file to the existing ones in the current scene.
[in] | fileName | name of the file from which to import objects |
[in] | type | if NULL, Maya will try to deduce the type of the file. if not NULL, it must contain a file type to use when importing the file. |
[in] | preserveReferences | Boolean to indicate whether the references need to be preserved. |
[in] | nameSpace | optional name of the namespace to use when importing objects. Use NULL for default of no namespace. |
MStatus MFileIO::exportSelected | ( | const MString & | fileName, | |
const char * | type = NULL , |
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bool | preserveReferences =
false |
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) | [static] |
Export all currently selected scene elements to the given file.
[in] | fileName | name of the file to which to export the objects |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
[in] | preserveReferences | Boolean to indicate whether the references need to be preserved. |
MStatus MFileIO::exportAll | ( | const MString & | fileName, | |
const char * | type = NULL , |
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bool | preserveReferences =
false |
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) | [static] |
Export the current scene to the given file.
[in] | fileName | name of the file to which to export the objects |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
[in] | preserveReferences | Boolean to indicate whether the references need to be preserved. |
MStatus MFileIO::exportAnimFromReference | ( | const MString & | fileName, | |
const char * | type = NULL |
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) | [static] |
Export the animation from reference, to the specified file.
[in] | fileName | name of the file to which the animation will be exported. |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
MStatus MFileIO::exportAnimFromReference | ( | const MString & | fileName, | |
const MString & | refNodeName, | |||
const char * | type = NULL |
|||
) | [static] |
Export the animation from the specified reference node, to the specified file.
[in] | fileName | name of the file to which the animation will be exported. |
[in] | refNodeName | name of the reference whose animation will be exported. |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
MStatus MFileIO::exportSelectedAnimFromReference | ( | const MString & | fileName, | |
const char * | type = NULL |
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) | [static] |
Export the selected animation from reference, to the specified file.
[in] | fileName | name of the file to which the animation will be exported. |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
MStatus MFileIO::exportSelectedAnimFromReference | ( | const MString & | fileName, | |
const MString & | refNodeName, | |||
const char * | type = NULL |
|||
) | [static] |
Export the selected animation from reference, to the specified file.
[in] | fileName | name of the file to which the animation will be exported. |
[in] | refNodeName | name of the reference whose animation will be exported. |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
Export animation to the specified file.
[in] | fileName | name of the file to which the animation will be exported. |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
Export selected animation to the specified file.
[in] | fileName | name of the file to which the animation will be exported. |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
Export the selected objects into a reference file.
[in] | fileName | name of the file to which the selected objects will be exported as reference. |
[in] | type | if NULL, Maya will write the file in mayaAscii format. if not NULL, it contains a file type to use when writing the file. |
MStatus MFileIO::getReferences | ( | MStringArray & | references, | |
bool | wantUnresolvedNames =
false |
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) | [static] |
Return an array of all the files referenced from the currently active scene.
[out] | references | a reference to an MStringArray which on return contains the list of referenced files. |
[in] | wantUnresolvedNames | specify if unresolved file names should be returned. Default is false. |
MStatus MFileIO::getFiles | ( | MStringArray & | files, | |
bool | wantUnresolvedNames =
false , |
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bool | wantReferencesOnly =
false |
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) | [static] |
Return an array of all the files used by the currently active scene. Includes file references, file textures, cache files, image planes etc.
[out] | files | a reference to an MStringArray which on return contains the list of referenced files. |
[in] | wantUnresolvedNames | specify if unresolved file names should be returned. Default is false. |
[in] | wantReferencesOnly | specify if only file references should be returned. Setting this to true makes this function equivalent to MFileIO::getReferences(). Default is false. |
MStatus MFileIO::getReferenceNodes | ( | const MString & | fileName, | |
MStringArray & | nodes | |||
) | [static] |
Return an array of all the nodes referenced by the given filename.
[in] | fileName | an MString which contains the name of the referenced file. |
[out] | nodes | a reference to an MStringArray which on return contains the list of nodes in the referenced file. |
MStatus MFileIO::getReferenceNodes | ( | const MString & | fileName, | |
MSelectionList & | list | |||
) | [static] |
Return an array of all the nodes referenced by the given filename.
[in] | fileName | an MString which contains the name of the referenced file. |
[out] | list | a reference to an MSelectionList which on return contains the list of nodes in the referenced file. |
MStatus MFileIO::getReferenceConnectionsMade | ( | const MString & | fileName, | |
MStringArray & | connections | |||
) | [static] |
Return an array of attribute pairs representing connections made to nodes in the given referenced file. The first element of the pair is the source attribute in the connection, and the second is the destination. These pairs correspond to the "connectAttr" statements in a scene file where changes to the referenced file occur after the referenced file has been opened.
[in] | fileName | an MString which contains the name of the referenced file. |
[out] | connections | a reference to an MStringArray which on return contains the source/destination connection pairs. |
MStatus MFileIO::getReferenceConnectionsBroken | ( | const MString & | fileName, | |
MStringArray & | connections | |||
) | [static] |
Return an array of attribute pairs representing connections broken to nodes in the given referenced file. The first element of the pair is the source attribute in the connection, and the second is the destination. These pairs correspond to the "disconnectAttr" statements in a scene file where changes to the referenced file occur after the referenced file has been opened.
[in] | fileName | an MString which contains the name of the referenced file. |
[out] | connections | a reference to an MStringArray which on return contains the source/destination connection pairs. |
MStatus MFileIO::getReferenceConnectionsBroken | ( | const MString & | fileName, | |
MPlugArray & | srcPlugs, | |||
MPlugArray & | destPlugs | |||
) | [static] |
Returns the source and destination plugs corresponding to all the connections broken between nodes in the given referenced file. These pairs correspond to the "disconnectAttr" statements in a scene file where changes to the referenced file occur after the referenced file has been opened.
[in] | fileName | an MString which contains the name of the referenced file. |
[out] | srcPlugs | an MPlugArray which will receive the source plugs of each broken connection. |
[out] | destPlugs | an MPlugArray which contains the destination plugs of each broken connection. |
MStatus MFileIO::getReferenceConnectionsBroken | ( | const MObject & | node, | |
MStringArray & | connections, | |||
bool | append = false , |
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bool | removeDuplicates =
true |
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) | [static] |
Returns an array of plug name pairs corresponding to the broken connections from referenced files, where those connections involved the specified node.
To put it another way, if a referenced file contained a connection to the specified node when it was loaded, and that connection was later broken in the main scene, then the names of source and destination plugs for that connection will be returned.
The first element of the pair is the source plug in the connection, and the second is the destination. These pairs correspond to the "disconnectAttr" statements in a scene file where changes to the referenced file occur after the referenced file has been opened.
[in] | node | the node whose broken reference connections will be returned. |
[out] | connections | a reference to an MStringArray which on return contains the source/destination connection pairs. |
[in] | append | If true, the connection strings will be appended to the existing contents of the connections array. Otherwise the array will be cleared before the strings are added. |
[in] | removeDuplicates | If true then any connections which are already in the connections array will be ignored. Otherwise they will be added to the array again. |
MStatus MFileIO::getReferenceConnectionsBroken | ( | const MObject & | node, | |
MPlugArray & | srcPlugs, | |||
MPlugArray & | destPlugs, | |||
bool | append = false , |
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bool | removeDuplicates =
true |
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) | [static] |
Returns arrays of source and destination plugs corresponding to the broken connections from referenced files, where those connections involved the specified node.
To put it another way, if a referenced file contained a connection to the specified node when it was loaded, and that connection was later broken in the main scene, then the source and destination plugs for that connection will be returned.
[in] | node | the node whose broken connections should be returned. |
[out] | srcPlugs | an MPlugArray which will receive the source plugs of each broken connection. |
[out] | destPlugs | an MPlugArray which will receive the destination plugs of each broken connection. |
[in] | append | if true, then srcPlugs and destPlugs will not be initially cleared, meaning that the plugs from any broken connections found will be appended after whatever is already in those arrays. This can be useful for building up an array of connections for several nodes. |
[in] | removeDuplicates | if the append parameter is true, then it is possible that some of the broken connections found for node will already exist in plug arrays. For example, if node A and node B have a broken reference connection between them, then they will both return that connection when passed to this method. Setting removeDuplicates true will cause these duplicate connections to only appear in the plug arrays once. |
MStatus MFileIO::reference | ( | const MString & | fileName, | |
bool | deferReference =
false , |
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bool | lockReference =
false |
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) | [static] |
Add the given filename as a reference from the current file. When a new file is opened, the contents of any files it references are read into the scene, however maya remembers that the elements came from the referenced file, and does not write them during a save operation. Instead the reference is written so the contents of the referenced file (which might have changed) will be read again when the scene is reloaded.
[in] | fileName | name of the file to add as a reference |
[in] | deferReference | boolean to indicate whether loading has to be deferred. |
[in] | lockReference | If true, all nodes and attributes from the referenced file will be locked. |
Remove the named file as a reference from the current file.
[in] | fileName | name of the file to remove as a reference |
bool MFileIO::isReadingFile | ( | ) | [static] |
Determine if Maya is currently in the middle of a file read operation.
bool MFileIO::isWritingFile | ( | ) | [static] |
Determine if Maya is currently in the middle of a file write operation.
bool MFileIO::isOpeningFile | ( | ) | [static] |
Determine if Maya is currently performing a file open operation.
This condition differs from isReadingFile() which is only true when were are actually reading the contents of the file from disk. In contrast, isOpeningFile() will be true during the pre-read operations such as the new operation to delete the current scene contents as well as post read-operations.
The isOpeningFile() method can be used in conjunction with isNewingFile() to determine if a "new" operation is currently being performed on behalf of an "open" operation.
Maya performs two types of "new" operations: explicit new on account of a File>New, or "file -new", and implicit new due to file open. The isOpeningFile() method can be used in conjunction with isNewingFile() to determine if a "new" operation is currently being performed on behalf of an "open" operation. The following table lists how the isNewingFile() and isOpeningFile() to determine the current state:
isNewingFile() returns false | isNewingFile() returns true | |
isOpeningFile() returns false | Maya is neither in new or open | Maya is perfroming an explicit new (a File>New, or file -new) |
isOpeningFile() returns true | Maya is opening a file, and is not currently performing a new | Maya is opening a file and is performing a new on behalf of the open |
Based on the above table, it is easy to see how the four distinct states can easily be detected.
bool MFileIO::isNewingFile | ( | ) | [static] |
Determine if Maya is currently performing a "new" operation.
Maya performs two types of "new" operations: explicit new on account of a File>New, or "file -new", and implicit new due to file open. The isOpeningFile() method can be used in conjunction with isNewingFile() to determine if a "new" operation is currently being performed on behalf of an "open" operation. The following table lists how the isNewingFile() and isOpeningFile() to determine the current state:
isNewingFile() returns false | isNewingFile() returns true | |
isOpeningFile() returns false | Maya is neither in new or open | Maya is perfroming an explicit new (a File>New, or file -new) |
isOpeningFile() returns true | Maya is opening a file, and is not currently performing a new | Maya is opening a file and is performing a new on behalf of the open |
Based on the above table, it is easy to see how the four distinct states can easily be detected.
bool MFileIO::mustRenameToSave | ( | MStatus * | ReturnStatus =
NULL |
) | [static] |
Scenes may be flagged as needing to be renamed before saving. The purpose is to prevent overwriting the original file, which may have had a significant change. Users will need to use save as to save the scene with a different file name.
This method returns true if the scene must be renamed before it can be saved.
[out] | ReturnStatus | The status. |
MStatus MFileIO::setMustRenameToSave | ( | bool | rename | ) | [static] |
This method enabled or disables a state where the current Maya scene must save to a different file name. This can be used to prevent a user from overwriting the original scene if a particularly dangerous or experimental change was made.
If enabled, the user must use save as to save the scene to a different name.
Once the file is renamed, this state is cleared and the file may be saved.
[in] | rename | true, if the scene should be saved to a different name. |
This method returns a string that is displayed when a user attempts to save a scene that was set to not overwrite itself. See the MFileIO::setMustRenameToSave() documentation.
If a custom message was not set, this method will return an empty string.
[out] | ReturnStatus | status |
This method sets a string that is displayed when a user attempts to save a scene that was set to not overwrite itself. See the MFileIO::setMustRenameToSave() documentation.
To use the default error message, pass an empty string to this method.
[in] | errorMsg | The message to display when attempting a file save. |
Retrieves the name of the file requested to be opened. This name can be retrieved from within the beforeOpenCheck and beforeOpen callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be opened). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
Retrieves the name of the file requested to be imported. This name can be retrieved from within the beforeImportCheck and beforeImport callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be imported). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
Retrieves the name of the file requested to be saved. This name can be retrieved from within the beforeSaveCheck and beforeSave callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be saved). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
Retrieves the name of the file requested to be exported. This name can be retrieved from within the beforeExportCheck and beforeExport callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be exported). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
Retrieves the name of the file requested to be referenced. This name can be retrieved from within the beforeRefenceCheck and beforeRefence callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be referenced). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
MPxFileTranslator * MFileIO::beforeOpenUserFileTranslator | ( | MStatus * | ReturnStatus =
NULL |
) | [static] |
Retrieves the plug-in-defined file translator being used for file open, if any. If a standard Maya file translator (e.g. mayaAscii) is being used, returns NULL. The translator can be retrieved from within the beforeOpenCheck and beforeOpen callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be opened). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
MPxFileTranslator * MFileIO::beforeImportUserFileTranslator | ( | MStatus * | ReturnStatus =
NULL |
) | [static] |
Retrieves the plug-in-defined file translator being used for import, if any. If a standard Maya file translator (e.g. mayaAscii) is being used, returns NULL. The translator can be retrieved from within the beforeImportCheck and beforeImport callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be imported). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
MPxFileTranslator * MFileIO::beforeSaveUserFileTranslator | ( | MStatus * | ReturnStatus =
NULL |
) | [static] |
Retrieves the plug-in-defined file translator being used for file save, if any. If a standard Maya file translator (e.g. mayaAscii) is being used, returns NULL. The translator can be retrieved from within the beforeSaveCheck and beforeSave callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be saved). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
MPxFileTranslator * MFileIO::beforeExportUserFileTranslator | ( | MStatus * | ReturnStatus =
NULL |
) | [static] |
Retrieves the plug-in-defined file translator being used for export, if any. If a standard Maya file translator (e.g. mayaAscii) is being used, returns NULL. The translator can be retrieved from within the beforeExportCheck and beforeExport callback functions (that must be registered using MSceneMessage::addCallback() before the file is attempted to be exported). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
MPxFileTranslator * MFileIO::beforeReferenceUserFileTranslator | ( | MStatus * | ReturnStatus =
NULL |
) | [static] |
Retrieves the plug-in-defined file translator being used for file reference, if any. If a standard Maya file translator (e.g. mayaAscii) is being used, returns NULL. The translator can be retrieved from within the beforeRefenceCheck and beforeRefence callback functions. (that must be registered using MSceneMessage::addCallback() before the file is attempted to be referenced). If called outside of these two callback functions the results are undefined.
[out] | ReturnStatus | Status code |
Returns the temp file used during file save.
[out] | ReturnStatus | Status code |
bool MFileIO::getErrorStatus | ( | MStatus * | ReturnStatus =
NULL |
) | [static] |
Returns the error status of the last file read. Returns true if any error occurred during the last file read, else false is returned.
[out] | ReturnStatus | Status code |
MStatus MFileIO::resetError | ( | ) | [static] |
Resets the error.
MString MFileIO::loadReference | ( | const MString & | referenceFileName, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
Loads the reference, referenced by the given reference node name and file name.
[in] | referenceFileName | MString containing the name of the reference file. |
[out] | returnStatus | Status code |
MString MFileIO::loadReferenceByNode | ( | const MString & | referenceNodeName, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
Loads the reference, referenced by the given reference node name.
[in] | referenceNodeName | MString, name of the reference node. |
[out] | returnStatus | Status of the operation. |
MString MFileIO::loadReferenceByNode | ( | MObject & | referenceNode, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
Loads the reference, referenced by the given reference node object.
[in] | referenceNode | MObject of the reference node. |
[out] | returnStatus | Status of the operation. |
MString MFileIO::unloadReference | ( | const MString & | referenceFileName, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
Unloads the reference, referenced by the given reference node and file.
[in] | referenceFileName | MString containing the name of the reference file. |
[out] | returnStatus | Status of the operation. |
MString MFileIO::unloadReferenceByNode | ( | const MString & | referenceNodeName, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
Unloads the reference, referenced by the given reference node.
[in] | referenceNodeName | MString containing the name of the reference node. |
[out] | returnStatus | Status of the operation. |
MString MFileIO::unloadReferenceByNode | ( | MObject & | referenceNode, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
Unloads the reference, referenced by the given reference node.
[in] | referenceNode | MObject containing the reference node. |
[out] | returnStatus | Status of the operation. |
MString MFileIO::getReferenceFileByNode | ( | MObject & | referenceNode, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
Returns the name of the reference file, which contains the given reference node.
[in] | referenceNode | MObject containing the reference node. |
[out] | returnStatus | Status of the operation. |
MStatus MFileIO::cleanReference | ( | const MString & | referenceNodeName, | |
const char * | editCommand =
NULL , |
|||
MStatus * | returnStatus =
NULL |
|||
) | [static] |
This function removes the edits from the passed in reference node. The reference must be in an unloaded state.
[in] | referenceNodeName | Name of the reference node. |
[in] | editCommand | Name of the edit command to be cleaned. |
[out] | returnStatus | Status of the operation. |
MStatus MFileIO::saveReference | ( | const MString & | referenceFileName, | |
MStatus * | returnStatus =
NULL |
|||
) | [static] |
This function saves reference node edits and connections to reference file
[in] | referenceFileName | Name of the reference file. |
[out] | returnStatus | Status of the operation. |
MString MFileIO::fileCurrentlyLoading | ( | ) | [static] |
Return the name of the file currently being loaded.
bool MFileIO::isImportingFile | ( | ) | [static] |
Determine if Maya is currently in the middle of a file import operation.
MStatus MFileIO::import | ( | const MString & | fileName, | |
const char * | type = NULL , |
|||
bool | preserveReferences =
false , |
|||
const char * | nameSpace = NULL |
|||
) | [static] |
This method is obsolete. This method is not available in Python.
[in] | fileName | name of the file from which to import objects |
[in] | type | if NULL, Maya will try to deduce the type of the file. if not NULL, it must contain the file type to use when importing the file. |
[in] | preserveReferences | Boolean to indicate whether the references need to be preserved. |
[in] | nameSpace | optional name of the namespace to use when importing objects. Use NULL for default of no namespace. |
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