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| Namespaces | |
| namespace | mi | 
| namespace | mi::shader_v3 | 
| Classes | |
| class | mi::shader_v3::Subdivision34 | 
| Subdivision34 class. More... | |
| struct | mi::shader_v3::Subdivision34::Face | 
| face data structure for triangles and quads
m_vertices contains either 3 or 4 indices into the vector spaces.
use get_vector to access the positions, textures etc using the
vertex indices. m_material is the material tag for the given face.
More... | |
| class | mi::shader_v3::Access_subdivision34 | 
| Subdivision34 access class. Provides
access to Subdivision34 as defined above. More... | |
| Typedefs | |
| typedef Access_subdivision34 | mi::shader_v3::Subdivision34_access | 
| Typedef for backwards compatibility. | |
This file provides interfaces that allow interaction with sds34 subdivision surfaces.
shader_sds34.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.
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