#include "mi_shader_if.h"Go to the source code of this file.
| Namespaces | |
| namespace | mi | 
| namespace | mi::shader_v3 | 
| Classes | |
| class | mi::shader_v3::Framebuffer | 
| Framebuffer class. More... | |
| class | mi::shader_v3::Access_fb | 
| Smart pointer to access Framebuffer class, no editing. More... | |
| class | mi::shader_v3::Edit_fb | 
| Smart pointer to access Framebuffer class for editing. More... | |
This file provides interfaces that allow interaction with frame buffers.
shader_framebuffer.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.
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