Scene Description Language
- Subdivision surface rendering is supported without a
separate mental matter library. (Subdivision surface
modeling still requires mental matter.)
- Added shadowmap rebuild merge to light sources to
read and add to existing shadowmap files.
- Added a max displace and -maxdisplace
override option, useful for using mental ray 3.2 with older
translators that do not generate maximum displacement
distances.
- Added a -texture_continue command-line option that
makes mental ray continue if a texture file cannot be found,
instead of aborting immediately.
- Support for limited forward referencing of instances,
objects, objects, lights, and cameras.
- Objects that are only visible but not traced are no longer
visible to rays and photons. This is an issue for final
gathering and all mi_trace_* shader interface functions,
in particular mi_trace_probe.
- The maximum length of mental ray tokens was increased to
4095 characters, and message length limits are increased as
well.
- Camera output statements
now accept the new image format png (Portable Network
Graphics), and Alias Maya IFF files accept "+rgba,z"
as a data type string.
- New statements in the options block:
scanline rapid
samples collect N
shadowmap only
finalgather rebuild freeze
finalgather falloff N
finalgather depth N N N
finalgather filter N
displace presample on|off
acceleration large bsp
motion on|off
max displace N
filter clip lanczos
filter clip mitchell
photon autovolume on|off
New statements in objects and instances:
visible trace shadow globillum caustics
approximate ...
approximate regular parametric N
% N %
approximate ... sharp N (with a
floating-point N)
New statements in instances:
override ... approximate ...
New statements in light sources:
shadowmap rebuild merge
New statements in cameras:
pass " typelist "
...
New commands:
touch E
- New command-line options: -scanline rapid
-samples_collect N
-shadowmap_only
-finalgather_rebuild freeze
-finalgather_falloff N
-finalgather_depth N N N
-finalgather_filter N
-swap_dir S
-swap_limit N
-texture_continue
-memory N ( -jobmemory is obsolete and
removed)
-displace_presample on|off
-acceleration largebsp
-echo incremental
-motion on|off
-maxdisplace N
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