Rendering Algorithms
- Added rapid motion rendering algorithm, now renamed to the
rasterizer, that performs
efficient motion blurring by shading geometry at a single point
in time, and caching and re-using the results at multiple
points that the object moves across. It is enabled with the
scanline rapid statement in the options, or the
-scanline rapid command-line option. A new samples
collect option statement controls second-stage sample
compositing.
- Implemented scene data swapping to disk, effectively
extending available memory by a region on disk. It is enabled
and set up with the -swap_dir and -swap_limit
command-line arguments.
- The state variable is now
interpolated from explicit motion vectors (but not motion
transformations) if motion blurring is turned off.
- Shadowmap files now contain extra information at the end of
the regular depth data that defines a coordinate system for
reloading the shadow map into a different scene.
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