The following table is an extension to the previous. These variables give information about the intersection point for texture mapping. They are defined when the ray has hit a textured object:
type | name | content |
---|---|---|
miVector * | tex_list | list of texture coordinates |
miVector * | bump_x_list | list of X bump basis vectors |
miVector * | bump_y_list | list of Y bump basis vectors |
miVector | tex | texture coord (tex shaders) |
miVector | motion | interpolated motion vector |
miVector * | derivs[5] | list of surface derivatives |
tex_list
A pointer to an array containing the texture coordinates of the intersection point in all texture spaces. When material shaders that support multiple textures on a surface call a texture lookup function, they must specify which texture coordinate to use, usually by choosing one of the texture vertices in tex_list and copying it to tex. Texture spaces in miBox may have arbitrary dimension. tex_list entries contain only coordinates from up to three dimensional texture spaces. For higher dimensions, tex_list entries are set to zero and the function mi_texture_interpolate must be used instead.
bump_x_list
A pointer to an array containing the x bump basis vectors in all
texture spaces. The scene must have been prepared to contain or compute
these vectors.
Note, the vectors are in object space.
bump_y_list
A pointer to an array containing the y bump basis vectors in all
texture spaces.
Note, the vectors are in object space.
tex
The texture coordinates where the texture should be evaluated. This variable is available only in texture shaders; it is set by the caller (for example, a texture lookup from a material shader).
motion
The motion vector of the intersection point. If the object has no motion vectors ( m statements in the vertices in the scene description file) or inherited motion transformations (including camera motion), the motion vector is a null vector. mental ray always interpolates motion vectors if present, regardless of the shutter value. However, mental ray does not interpolate motion transformations if motion blurring is turned off, either with a zero shutter interval or a motion off statement in the options block, because of the performance implications.
derivs[ ]
A pointer to an array containing the surface derivative vectors. If the object is a free-form surface object, the surface derivative vectors derivs[0]…derivs[4] contain ∂x⁄∂u, ∂x⁄∂v, ∂²x⁄∂u², ∂²x⁄∂v², ∂²x⁄∂u∂v , respectively. Here x denotes the intersection point. For polygonal objects the surface derivatives are taken from the .mi file. If the object has no first derivative vectors, the first two vectors are null vectors. If the object has no second derivative vectors, the last three vectors are null vectors. Since surface derivatives are calculated approximately, the vectors ∂x⁄∂u, ∂x⁄∂v and the normal vector at the intersection point are not necessarily orthogonal to each other.
For hair, derivs[0]
is the interpolated tangent
at the point of intersection.
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