Create, edit and delete user framebuffers
 
 
 

To create mental ray user framebuffers

  1. In the Attribute Editor for the miDefaultOptions node, open the Frame Buffers section.
  2. Click Create.

    A new mentalrayUserBuffer node appears in the Attribute Editor.

  3. Adjust the attributes for the new framebuffer as required. (See User Buffer Attributes.)

    The framebuffer that you’ve just created appears in the Framebuffers list in the Attribute Editor for the miDefaultOptions node.

  4. Repeat the previous steps as many times as necessary.
    Notemental ray user framebuffers can be used in mental ray camera output passes to output to file. For more information, see Appendix B: Creating camera output passes with mental ray for Maya.

To edit a mental ray user framebuffer

  1. Select, and -click the framebuffer you want to edit from the Framebuffers list.
  2. From the shortcut menu, select Append.

    The selected framebuffer appears in the Attribute Editor.

  3. Adjust the attributes as required. (See User Buffer Attributes.)

To delete a mental ray user framebuffer

  1. Select the framebuffer you want to delete from the Framebuffers list.
  2. Do one of the following:

    The selected framebuffer is removed from the Framebuffers list.