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Edit deformation effects
Edit deformation effects
Point On Curve deformer
Edit wrap deformers
To
move, rotate, or scale a wrap influence object
- Select
the wrap influence object.
- Move,
rotate, or scale the wrap influence object.
To
edit by manipulating wrap influence object points
- Select
points (CVs or vertices) of the wrap influence object.
- Move,
rotate, or scale the vertices.
To
move, rotate, or scale the wrap deformed object
- Select
the deformed object.
- Move,
rotate, or scale the deformed object.
To
edit wrap deformer channels with the Channel Box
- Select
the NURBS curve or surface acting as a wrap influence object.
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select
Window >
General Editors > Channel Control).
- In
the Channel Box, click the name
of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To
edit wrap deformer channels with the Channel Box
- Select
the polygonal surface acting as a wrap influence object.
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select
Window >
General Editors > Channel Control.)
- In
the Channel Box, click the name
of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To
edit wrap deformer channels with the Channel Box
- Select
a wrap deformer node (default name: wiren).
One quick way to select the wrap deformer node
is to select the object being deformed, and then select the wrap
deformer node in its history from the Channel Box (under
INPUTS).
Each object being deformed has its own input
wrap deformer node.
You can control which attributes are listed
as keyable attributes (channels) in the Channel Box with
the Channel Control editor (select
Window > General Editors >
Channel Control.)
- In
the Channel Box, click the name
of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To
edit wrap deformer attributes with the Attribute Editor
- Select
a wrap deformer node (default name: wrapn).
- Open
the Attribute Editor by selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit
the attributes.
For more information on wrap deformer node attributes,
see
wrap.
To
add wrap deformer influence objects
- If
needed, create the objects you want to use as wrap influence objects.
See
Wrap influence objects and wrap base objects.
- Select
the deformed object(s), or their wrap deformer nodes, to which you want
to add the wrap influence object.
- Now
also select the object or group of objects that you want to add
as wrap influence objects.
- Select
Edit Deformers > Wrap > Add Influence.
See
Edit Deformers > Wrap > Add Influence.
To
remove wrap deformer influence objects
- Select
the deformed object(s), or their wrap deformer nodes, from which you
want to remove the wrap influence object.
- Now
also select the wrap influence objects whose influence you want
to remove.
- Select
Edit Deformers > Wrap > Remove Influence.
See
Edit Deformers > Wrap > Remove Influence.
To
delete a wrap deformer
- Select
the wrap deformer node.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The deformer nodes are all deleted. However,
the object still has the tweak node as an input node, so any tweaks
you might have made are preserved.