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Select a face loop
Polygon selection
Select an edge ring
Select a vertex loop
A vertex
loop is a path of vertices that are connected in sequence
by their shared edges. For example, if you select one vertex on
a sphere, a loop selection selects all of the vertices along the
same line of latitude or longitude on the sphere by selecting each
successive vertex that is adjacent to the selected face.
Vertex loop selections
let you select several vertices across a polygon mesh without having
to select each vertex individually.
There are several options
for selecting a vertex loop on a polygonal mesh in Maya. You can
select:
- A vertex loop that fully traverses a
polygonal mesh (closed loop)
- A vertex loop that partially traverses
a polygonal mesh (open loop)
To select a vertex loop on a polygonal
mesh
- In the scene view, select the polygon
mesh upon which you want to select the vertex loop.
- Select one vertex in the vertex loop
you want to select.
- Double-click a vertex connected to an
adjacent edge in the direction you want the vertex loop.
All the vertices along
the same line are selected.
To select a partial vertex
loop on a polygonal mesh
- In the scene view, select the polygon
mesh upon which you want to select the vertex loop.
- Select all the vertices you do not want
to appear in the vertex loop.
- Double-click an adjacent vertex in the
direction you want the vertexloop.
All the vertices along
the same line are selected except for the vertices that were previously
highlighted.