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Manipulate animation layers
Manipulate animation layers
Copy an animation layer
Import and export animation
layers
You can import and export
individual animation layers, or hierarchies of animation layers.
To export an animation layer
- In the Animation Layer Editor,
select the layer you want to export.
- Do one of the following:
- Right-click the layer and select Export
Layer.
- Select Layers > Export Layer from
the Animation Layer Editor menu
bar.
- In the file browser that appears, enter
a name for your exported layer file and click Export.
The layer node, its animation
curves, and its blend nodes are exported as a Maya file. Any models
with attributes associated with the layer are not exported.
To export a hierarchy of animation layers
- In the Animation Layer Editor,
select a parent layer.
- Do one of the following:
- Right-click the parent layer and select Export
Branch.
- Select Layers > Export Branch from
the Animation Layer Editor menu
bar.
NoteYou can only export
one hierarchy at a time.
- In the file browser that appears, enter
a name for your exported layer hierarchy file and click Export.
All of the layer nodes,
animation, and blend nodes are exported, and the structure of your
layer hierarchy is saved.
To import an animation layer or animation
layer hierarchy
After you have exported
a layer or layer hierarchy, you can import it into another scene.
- Select
File > Import from
the main menu bar.
- Navigate to select a file containing
an exported animation layer or animation layer hierarchy, then click Import.
NoteIn order to play
the imported layer’s animation, your scene must contain the same
objects and attributes (by name) as those on the imported layer.
If the scene does not contain the same objects and attributes, the imported
layer animation cannot be properly connected in the dependency graph,
so it has no affect on the result animation in your scene.