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Reflect Soft Select transformations
Soft Selection
Example: Expanding cheeks with Soft Selection
Soft Select UVs
You
can use Soft Selection to smoothly
transform textures on your models without transforming each UV one
at a time.
To Soft Select UVs
- Select the mesh with the UVs you want
to transform.
- Change the component selection mode to
UVs.
- Open the UV Texture Editor (Window
> UV Texture Editor).
- In either the scene view or the UV
Texture Editor, select the UV(s) you want to transform.
- Press ‘b’ on your keyboard.
Soft
Selection mode is turned on.
- Press and hold b + left
or right to increase or decrease the size of the falloff area.
The cursor changes to
a circle representing the size of the falloff area.
- Use one of the transformation tools to
transform the UVs in the UV Texture Editor.
Soft Selection on UVs
shows a colored feedback to provide a visual representation of the
weighted falloff (see
Modify Soft Selection Falloff).
Maya automatically scales the feedback in the scene view so that
it accurately represents the area of the texture being transformed
on the mesh surface.
If you resize the falloff
area (see
Change the size of the falloff area)
in the scene view, Maya automatically scales the falloff area in
the UV Texture Editor accordingly
and vice versa.
NoteUnlike working with
other components, when working with UVs setting the Falloff
mode to Global will not allow you to
make smooth UV changes over multiple meshes.