Changing the smoothness affects how accurately Maya draws NURBS and subdivision surfaces on screen. It does not affect the actual geometry of the surface. Using a rougher display results in faster screen drawing for complex scenes.
You can also change whether Maya draws the object as a wireframe (only lines), with shading (showing the solid surfaces), or shaded with textures.
Press... | To display the selected objects as |
---|---|
1 |
Rough |
2 |
Medium |
3 |
Fine |
You can also use Display > NURBS > Hull and Display > Subdiv Surfaces > Hull to get an even faster/rougher approximation of a NURBS or subdivision surface than the “Rough” option. |
|
4 |
Wireframe |
5 |
Shaded |
6 |
Shaded with hardware-rendered textures |
You can also use X-ray shading, which automatically displays objects with slight transparency to let you see and select things behind opaque surfaces. In a view panel, select Shading > X-ray. |