Troubleshoot 2D Motion Blur problems
 
 
 

For Maya software rendering only.

If dark halos display around the objects

Try the following:

Moving transparent objects with a background

The background is also blurred in this case even though it should not be. The solution is to blur the transparent object separately and composite with the rest of the scene. This workaround can be difficult for complex scenes with lots of transparency, or for transparent particles.

Detailed background behind moving objects

Some details may be lost because assumptions must be made about the background area occluded by the moving objects. The solution is to blur the moving objects without the background and then composite the results.

Rotating objects

May not look exactly right, because assumptions about what the back sides of these objects should look like must be made. Try using 3D motion blur.

Objects entering from outside the image or leaving the image

The edges of frames may not get the correct detail, because assumptions must be made about the object color that is just outside a frame. The solution is to render a slightly larger image which covers the original image and then crop it to the desired size.

Rendered results from 3D and 2D are quite different

Try not to mix the rendered images from two different kinds of blurring operations.

Tuning 2D motion blur with IPR

When tuning 2D motion blur with IPR, automatic updates are not always done correctly. Tune an attribute of a material or light to force a correct update, or marquee the tuning region to force an update.

2D motion blur artifacts

2D motion blur can cause artifacts when rendering in scenes with fog, or solid objects in front of transparent ones, or if the background color is not black.

There are three possible workarounds: