File > Export All > VRML2
 
 
 

Animation Options

Range Control options

Loop

Enables the VRML2 option to loop the animation on playback.

Time Slider

Uses the start/end range from the time slider instead of from the settings in this window.

Enabled

Click to quickly disable any animation without resetting the ranges.

Start/End

The Start value specifies the frame to start the output from (integer values). The End value specifies the frame to end the output.

Step

This value defines the number of animated frames by which the animation is sampled between exported frames.

Frames per sec

This value specifies the VRML2 playback frame rate.

Animate

Click to turn on the following options. A check mark displays if the option is on and the option you select will animate.

Vertices

Animates vertex animation at each frame (can be slow for NURBS geometry).This option is off by default.

Transf

Animates transformation animation at each frame. This option is on by default.

Materials

Animates shader material parameter animation. This option is on by default.

Lights

Animates light parameter animation. This option is on by default.

Cameras

Controls camera process information.

Keyframe using Anim Curves

Output by Keyframes on Animation curves. This option is off by default. (Note: This is a future option and is not currently implemented.)

Export Options

These options determine what elements you want to export.

Hierarchy

World

A World hierarchy tells the VRML 2 translator not to export hierarchy. This means that all vertices use world space.

Flat

A Flat hierarchy means one level of hierarchy. Selecting Flat means that transformations use world space and vertices use local space. There is no hierarchy/parenting information. This is the default Hierarchy selection.

Full

A Full hierarchy exports the full DAG tree hierarchy. This means that transformations and vertices use local space. Full hierarchy/parenting information is available.

Joints

Allows NULL chains to be output for hierarchy information, mostly for skeletons/joints.

Export

All

Exports all scene information (everything visible in the scene). This is the default Export selection.

Picked

Exports everything picked in the scene (items lower in the DAG tree from the DAG nodes of picked objects are not included).

Active

Exports everything picked in the scene as well as any objects that are below them in the DAG tree.

Tesselation

Tri

Tessellates NURBS surfaces into triangles. This is the default Tessellation selection.

Quad

Tessellates NURBS surfaces into quads.

Include

Cameras

Allows Camera information to be collected for the database. This option is on by default.

Lights

Allows Light information to be collected for the database. This option is on by default.

Debug Info

Geo/Mat

Outputs a lot of information during the export process. Shape/material information is output here.

Cameras

Controls camera process information.

Lights

Controls light process information.

Texture Options

Evaluate

Uses convertSolidTx to create image files for both file and procedural textures. If turned off, Maya reads in the file textures as they are, and only converts the procedural textures.

Sample

Uses the 2D texture placement transformation information to generate the file image for output. For instance, the checker texture image consists of a checker board of 8x8 checkers. If Sample is off, the UV repeats are set to 1 internally, UV Rotate is set to 0.0 internally, and then the texture is processed. The result is that the checker image will be 2x2 (assuming the default 4 repeat).

Original

For file texture images, turn on to use a reference to the original file texture as defined in the texture node.

Resolution settings

Set the following X and Y texture resolution swatch sizes by entering a value and pressing Enter (Linux and Windows) or Return (Mac OS X), or by dragging the slider.

X Tex Res/ Y Tex Res

Specifies the X or Y swatch size used for procedural textures.

Max X Tex Res/ Max Y Tex Res

Specifies the Max X or Y swatch size used for all textures. File textures larger than the size specified here are rescaled to the maximum size when the texture is computed with the convertSolidTx command.

Texture Search path

This is a list of directories to search for file textures if not found in the default list of directories obtained with workspace -q -rd .

VRML2 options

Navigation

This is the VRML2 navigation list. These settings control the initial set-up of the VRML browser (or viewer) when it opens the .wrl file. Click to turn on the following items (a check mark displays) to suit your needs.

Walk

Walk navigation is used to explore a virtual world on foot or in a vehicle that rests or hovers above the ground. It is strongly recommended that Walk navigation defines the up vector in the Y direction and provides some form of terrain and gravity to produce a walking or driving experience. If on, the browser supports collision detection. This option is off by default.

Examine

Examine navigation is used to view individual objects and often includes (but does not require) the ability to spin around an object and move the viewer closer or further away. This option is on by default.

Fly

Fly navigation is similar to Walk navigation except that terrain and gravity can be disabled or ignored. This option is off by default.

Any

If the Any navigation mode is selected, the browser chooses the navigation mode that best suits the content and provides a user interface that lets you change the navigation mode dynamically. If off, you cannot change the navigation mode and the browser only uses the modes specified in the list. This option is on by default.

None

None navigation disables and removes all browser-specific navigation user interface. This means that you can only navigate using mechanisms provided in the scene, such as Anchor nodes or scripts that include loadURL().This option is off by default.

Options: Headlight

This is the VRML2 headlight control option. When turned on, the viewer casts light on the scene. This option is on by default.

Navigation speed

The value in this box is the VRML2 navigation speed setting. Enter a new value and press Enter (Linux and Windows)/Return (Mac OS X) or drag the slider if you want to change the initial speed of the viewer.

Float precision

This is the number of digits used after the decimal point.

Export

Click to turn on the following options. A check mark displays if the option is on and the Export option you select will export to VRML2.

Normals

Exports normals. This option is off by default.

Opposite

Flips the direction of generated normals (not normally needed).This option is off by default.

Textures

Exports textures.This option is on by default.

Long Lines

Allows long lines in output file.

Turn off to break the VRML text file into short lines (each value on a separate line). For instance, turn this off if you want to edit the output file with a text editor that does not handle lines longer than approximately 80 characters well (such as vi). This option is off by default.

Verbose

Acquires feedback during the translation. This option is off by default.

Launch viewer

If turned on, on completion of the translator Maya launches Netscape (Linux) or an associated program for files with the .wrl extension (Windows).This option is off by default, and not available on Mac OSX.

Compressed

Runs the gzip program to compress the output file. The file extension will still be .wrl. On Windows, the gzip.exe program should be located in the execution path. This option is off by default.

Reversed

Reverses the winding for NURBS surfaces that are single- sided and have the Opposite turned on. This option is on by default.

ColorPerVertex

Enables the output of color per vertex if it is available for objects being output. This option is off by default.

Texture path

The textures are saved in the directory you specify in this box.

Run script when done

Click the Browse button to select a script or enter the name of the script to run after the translation is complete. A system() call is made so the executable command should be found on the PATH statement.

Append file name to script

This option determines whether or not the output file name is appended to the end of the command line submitted. This option is on by default.