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Move, rotate, or scale objects and components
Transform objects and components
Use the Universal Manipulator
Move, rotate or scale components
proportionally
For
details of how to move, rotate, and scale proportionally with the Universal
Manipulator, see
Use the Universal Manipulator.
The Proportional
Modification Tool lets you move a manipulator and have the
surrounding control points follow proportional to their distance
from the moving point. This effect is controlled by the Distance
Cutoff setting.
“Proportional modification”
is sometimes shortened to propmod.
To transform the selected components
proportionally
- Select the components you want to modify.
Only the selected components are influenced by the tool.
- Select
Modify > Transformation Tools > Proportional Modification Tool > .
- Use the options in the Tool
Settings panel to control how distance is measured and
how quickly the influence of the manipulator falls of with distance:
- Set the Modification Type to World to
calculate distance in world space. Set it to Parametric to
calculate distance across the surface (Parametric only works on
NURBS).
- Set Modification Falloff to Linear to
have influence fall off at a steady rate. Set it to Power to have
influence fall off very quickly.
- Press Insert or Home to change the manipulator
to pivot point mode. Drag the manipulator to move it where you want
the center of influence. Press Insert or Home again to change the
manipulator back to normal mode.
- Use the other handles on the manipulator
to move or scale the selected components based on their distance
from the manipulator.