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Move, rotate, or scale components with reflection
Transform objects and components
Flip objects
Change the pivot point
To move the selected object’s pivot
- Select a transformation tool such as
the Move Tool, Rotate
Tool, or Scale Tool.
- Press the Insert or Home key to switch
the manipulator to pivot point mode.
- Use the manipulator to move the pivot
point.
- Press Insert or Home again to switch
the manipulator back to normal mode.
To move the pivot point using exact values
- Show the Attribute Editor and
click the transform node’s tab.
- In the Pivots section,
turn on the pivot display options so you can see the effects of
editing the pivot values.
- Do one of the following:
- In the Local Space section,
type X, Y, and Z coordinates for the Rotate Pivot and Scale
Pivot relative to the object’s origin.
- In the World Space section,
type X, Y, and Z coordinates for the Rotate Pivot and Scale
Pivot relative to the world origin.
To reset the selected object’s pivots
to center
- Select the Rotate or Scale
Tool.
- Select
Modify > Center Pivot.
To make the selected object’s pivot points
visible in the scene
- Select
Display > Transform Display > Rotate
Pivots and
Display > Transform Display > Scale
Pivots.
When you transform components,
Maya creates a temporary pivot at the center of the selected components.
Because the pivot is always at the center of the selection, selecting
or deselecting additional components moves the pivot.
You can lock the pivot
in place so it won’t move as components are added to or removed
from the selection.
To keep the pivot in place while working
with components
- Press the Insert or Home key to show
the pivot point manipulator.
- Move the pivot point.
- Click the circle at the top of the pivot
point manipulator to lock or unlock the pivot point for component
transformations. When the circle is filled, the pivot is locked.
NoteIf the pivot point
of an object is changed from its default value, duplicating multiple
copies of that object results in additional transforms to the channels
of the duplicated transform node. However, the resulting position, orientation
and the pivots of the duplicated objects will be correct. To avoid these
extra transforms, the duplicate command should be invoked with No of
copies set to 1. The hotkey g can then be used as many times as
needed.